Author Topic: Colony Land Reform  (Read 25840 times)

egamma

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Colony Land Reform
« Topic Start: May 23, 2012, 02:41:54 PM »
chanting Lendan Stones! Lendan Stones! make it a ferry route.

Arak Castle--stronghold
The Arakir--mountain


Valast

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Re: Colony Land Reform
« Reply #1: May 23, 2012, 04:17:32 PM »
I just knew I should have started my world takeover more quickly.

Honestly though...I have a strange feeling that all we in Lukon have worked for over the last years (and honestly held the realm back from going too far at times) is about to be washed away.


Valast

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Re: Colony Land Reform
« Reply #2: May 23, 2012, 04:21:01 PM »
eh never mind.  that is a glass half empty attitude.  I am more of a glass half full kinda guy.  unless I am thirsty then its a belly full.

Tom

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Re: Colony Land Reform
« Reply #3: May 23, 2012, 05:00:29 PM »
So you have an idea what we're talking about, here's my first draft:



egamma

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Re: Colony Land Reform
« Reply #4: May 23, 2012, 05:31:38 PM »
missing border between portion and corali forest.

Is that a new region outside giblot city? seems kinda small...same with the new mountain region and the bridge zone north of OT. I realize you have limited options.

I think there's a route from Bode Batura to Volkanita right now, it would make sense to remove it.
There used to be a road from wetham to lavraz, will that be removed as well?

Will the Arakir be a mountain region, or fortress?

egamma

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Re: Colony Land Reform
« Reply #5: May 23, 2012, 05:33:03 PM »
eh never mind.  that is a glass half empty attitude.  I am more of a glass half full kinda guy.  unless I am thirsty then its a belly full.

If anything, Lukon will be gaining a new mountain region.

James

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Re: Colony Land Reform
« Reply #6: May 23, 2012, 06:02:54 PM »
Wouldn't want to try to take the mountains to the south of Portion... The Lich King might get a bit upset...
WARNING: Outer Tilog is different...

egamma

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Re: Colony Land Reform
« Reply #7: May 23, 2012, 06:14:48 PM »
Wouldn't want to try to take the mountains to the south of Portion... The Lich King might get a bit upset...

I think Arak Castle should be created as a rogue region with level 5 walls and a 5000 CS undead army, that's set to stay there. Give the region a ton of gold, so that there's a "high risk, high reward" proposition.

Anaris

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Re: Colony Land Reform
« Reply #8: May 23, 2012, 06:15:33 PM »
I think Arak Castle should be created as a rogue region with level 5 walls and a 5000 CS undead army, that's set to stay there. Give the region a ton of gold, so that there's a "high risk, high reward" proposition.

5000 CS?

C'mon, even on the Colonies that'll last what, a month?
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

egamma

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Re: Colony Land Reform
« Reply #9: May 23, 2012, 06:18:06 PM »
5000 CS?

C'mon, even on the Colonies that'll last what, a month?

Okay, 10k CS, and make it regenerate every few days.

Tom

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Re: Colony Land Reform
« Reply #10: May 23, 2012, 06:25:39 PM »
There are a few new regions that were necessary to come close to the current travel options, that's why there is a small region next to Giblot city, for example - otherwise Giblot would be a chokepoint, which at the moment it isn't.


egamma

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Re: Colony Land Reform
« Reply #11: May 23, 2012, 06:35:51 PM »
I like it, except for the East Steepglades region. It's half rural, half mountain.

James

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Re: Colony Land Reform
« Reply #12: May 23, 2012, 09:06:45 PM »
3 regions between Outer Tilog City and Giblot City rather than the one we currently have... That might have made a huge difference to the wars in the past as neither realm was happy for the other to own the region adjacent to its capital... (doesn't matter any more since the realm of Giblot has now departed...)
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Tom

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Re: Colony Land Reform
« Reply #13: May 23, 2012, 10:21:54 PM »
I like it, except for the East Steepglades region. It's half rural, half mountain.

uh, what?

Valast

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Re: Colony Land Reform
« Reply #14: May 23, 2012, 10:28:14 PM »
OOOH purdy colors!  :)

A good strategic map change will help.  Thank you.

As for the 10k CS in a demon possessed castle on a tall mountain... well... it would keep Lukon busy for a while but to be honest we would take it in a couple of months unless the world was set against us.  It would certainly drain our resources to do it though!