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Re: Kabrinskia Realm Merger

Started by Tom, November 13, 2012, 10:00:26 AM

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Norrel

Quote from: Anaris on November 13, 2012, 09:20:29 PM
Right, because all the political power in the game is derived from the links you, personally, can click to change stuff.

....Wait a sec....

The reason a duke of a one-realm duchy should be powerful is that he can destroy the realm. The reason you should decentralize power is to make sure that one duke doesn't have all the power. At present, the most politically stable realm design that gives the least direct power to the dukes is to have one duke, which doesn't really make sense, nor is it really balanced. Why should a small duke be more directly powerful than a large one?
"it was never wise for a ruler to eschew the trappings of power, for power itself flows in no small measure from such trappings."
- George R.R. Martin ; Melisandre

Marlboro

Quote from: Norrel on November 13, 2012, 09:33:37 PM
Why should a small duke be more directly powerful than a large one?

In a rural town the sheriff may well have more power directly at his disposal than the mayor (Though of course he can't change the town to a different county).
When Thalmarkans walked through the Sint land, castles went up for sale.

Chenier

Quote from: Anaris on November 13, 2012, 09:20:29 PM
Right, because all the political power in the game is derived from the links you, personally, can click to change stuff.

....Wait a sec....

The ban button is a pretty damn powerful link. Nothing else can strip someone of their titles.

Fleeing the realm with what you've got is the only way to escape it. Dukes of single-duchy realms are not supposed to do that.

So what are a single-duchy realm's duke's options if banned? Get the judge protested? Will that even cancel the ban? If not, though luck. 3 turns for a normal ban, there's no way you'll get a new judge in time to reverse it. Rebel? This isn't the ruler we are talking about. And you need to be ready for it when it happens... I'm not even sure if someone banned can rebel.

There's nothing he can do to save his titles. And this is wrong, imo. This is a rule I really hate. These things should be handled by tough in-game mechanics, not by OOC rules.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Dante Silverfire

Quote from: Chénier on November 13, 2012, 10:25:10 PM
The ban button is a pretty damn powerful link. Nothing else can strip someone of their titles.

Fleeing the realm with what you've got is the only way to escape it. Dukes of single-duchy realms are not supposed to do that.

So what are a single-duchy realm's duke's options if banned? Get the judge protested? Will that even cancel the ban? If not, though luck. 3 turns for a normal ban, there's no way you'll get a new judge in time to reverse it. Rebel? This isn't the ruler we are talking about. And you need to be ready for it when it happens... I'm not even sure if someone banned can rebel.

There's nothing he can do to save his titles. And this is wrong, imo. This is a rule I really hate. These things should be handled by tough in-game mechanics, not by OOC rules.

Who cares if you lose your titles if you have the support of the nobility?

All that means is that any lost titles is temporary in nature. A duke is highly likely to have the support of their vassals. Any Judge banning a Duke of a single duchy realm is likely to be protested out. The next judge can revoke the ban and the Duke can return and be reappointed. That seems extremely balanced to me. A Judge can't simply ban someone and know it'll work out in his favor all the time. They take a serious risk for all of their power.

Dukes however, have very very little risk for their enormous power. They can ONLY be removed by a judge. They have their position for life unlike judges (even if they currently do a Ruler can simply change it to make votes monthly). Single duchy realm dukes should have some drawback but that isn't even the reason for the game mechanic.

If the Duke of a single duchy realm decides to take everything they destroy the plans of every person in their realm in one fell swoop. They destroy four government titles. They cancel all wars/ambitions/plans/armies, etc... all in one fell swoop. That should NOT be able to happen. The fact that it can is a bug. I see no reason to support actually making it a feature.
"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."

Indirik

The discussion about what dukes can do is OT for this thread. Please the discussion back to the case at hand.
If at first you don't succeed, don't take up skydiving.

mikm

#20
What would happen if let's say the local lords decided to change allegiance to another realm on mass, leaving the duchy with no regions?
Witch player made the mistake? The first , the second,.......  the last to leave?

Indirik

Quote from: mikm on November 13, 2012, 11:44:58 PM
What would happen if let's say the local lords decided to change allegiance to another realm on mass, leaving the duchy with no regions?
Witch player made the mistake? The first , the second,.......  the last to leave?
The one who takes the last city.
If at first you don't succeed, don't take up skydiving.

Gustav Kuriga

Well that's a bull!@#$ arrangement.

Vellos

"A neutral humanism is either a pedantic artifice or a prologue to the inhuman." - George Steiner

mikm

#24
If the ream is left with just one city and no rurals to feed it it,s practicaly doomed.


What if a realm merger is considered a surrender. Realm A and B fight. Realm A surrenders all its regions to B. This way it saves B the trouble of having to innate a lot of takeovers.

Naidraug

Quote from: mikm on November 14, 2012, 12:08:25 PM
If the ream is left with just one city and no rurals to feed it it,s practicaly doomed.


What if a realm merger is considered a surrender. Realm A and B fight. Realm A surrenders all its regions to B. This way it saves B the trouble of having to innate a lot of takeovers.

Still considered a friendly realm merger. Want to take on destroy realm A, realm B take over all regions.

Stryfe Family: Tristan - Heorot/ Scherzer - Nothoi / Finan - Caelum / Arya - Farronite Republic

Gustav Kuriga

Quote from: Naidraug on November 14, 2012, 12:28:29 PM
Still considered a friendly realm merger. Want to take on destroy realm A, realm B take over all regions.

No, it is not. Please read the rules, they do say surrendering is allowed.

egamma

Quote from: Gustav Kuriga on November 15, 2012, 03:32:30 AM
No, it is not. Please read the rules, they do say surrendering is allowed.

Surrendering requires that the realms fight first. Allison did not "surrender" her duchy.

^ban^

Quote from: egamma on November 15, 2012, 05:37:26 AM
Surrendering requires that the realms fight first. Allison did not "surrender" her duchy.

Uh, the hypothetical that Gustav's comment was in response to was specifically about surrendering...
Born in Day they knew the Light; Rulers, prophets, servants, and warriors.
Life in Night that they walk; Gods, heretics, thieves, and murderers.
The Stefanovics live.

mikm

Perhaps this could be considered sort of rebellion. Basically what the duke is doing is kicking out the realm government and unlike rebellions it is foolproof.Better than protesting too.
The duke is basically the ultimate power in the one duchy realm.