However, these powers are good, but they should reside in the army sponsor, not the general. The sponsor can already change Marshal/VM at will. The sponsor should also have the ability to kick people out of their own armies. Just add that power, which has been frequently requested, and you have the powers you want, just in different people.
But it would also seem reasonable to allow army sponsor to also grant these powers to marshal and/or general if they so choose like the feature of bankers being able to have control over the regions food.
@Stue, You seem to either not completely understand the positions/features you are complaining about and/or the definition of ceremonial. I don't 100% disagree with you but I am more against than for your general complaints although your suggestions overall seem good.
@De-Legro and ^ban^, While Vita's situation is a valid example of showing the banker's powers, ban's is not. Him being banker does not affect his ability to do debts or loans to people in any positive manner. Why was he able to do those thing? Because he is rich from his other positions and can send gold to people like anyone else, although I do agree the banker has a decent amount of power to fulfill his job. Is there room for improvement? Of course, as there is with anything.
@Vita` Thanks for the good example of bankers using their powers in an important/influential manner.
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- rulers - much stronger exile option
- generals - ability to see all armies' orders and standing orders
- judges - they just need some additional guidance which could relieve them of apparent fear, that could possibly be done through this forum, or wiki update
- bankers - control of foreign trade - ability to impose selling/buying prices for foreign trade over lord's offers plus ability to limit or completely shut down trade with particular realms.
- generals/marshals - ability to dismiss any noble from army (marshals limited to own army), generals also to have ability to dismiss every marshal. they should not be able to assign them to armies (except for their vassals), but should be able to ban them from armies.
My opinion on suggestions:
Rulers-yes, because the current favors exilee.
Generals-Standing orders definitely, but I am less sure on the all armies' orders
Judges-Whether or not it is needed, it definitely can't hurt given its explained properly so it seems good
Bankers-I would suggest something like the judges ability to make things illegal, it doesn't prevent it but you get reports on it and can do what you want with it from there. It could even replace the current inability to trade with realms you are at war with, but making it default still for it to not allow trading with warring realms. (<-Might be confusing for others but I think the devs will get what I mean). Another benefit is it would give an initial use for the blackmarket.