BattleMaster Forum
News:
Please be aware of the
Forum Rules of Conduct
.
Home
Help
Search
Members
View the memberlist
Search For Members
Login
Register
BattleMaster Community
»
BattleMaster
»
Development
»
Feature Requests
»
Secret Cult
Add to Reputation:
What do you think of this post?
I agree
I disagree
Comment:
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Secret Cult (Read 2925 times)
pcw27
Mighty Duke
Posts: 979
Secret Cult
«
Topic Start
:
December 05, 2015, 08:41:26 PM »
Has this possibility been explored before? It would be like a secret society for a religeon. I think it would work best on a temple to temple basis. You can create a hidden temple which doesn't appear on the region description. When a priest does a "estimate religeon" sweep they can get the message you hear rumors of a secret cult of (religeon name) you estimate they make up X% of the population. Also when you persecute heretics there is a chance that you discover the hidden temple and destroy it.
To supplement this how about a "preach in secret" option maybe one only possible with a hidden temple which gets much fewer converts but is not reported to the region lord.
Logged
GundamMerc
Mighty Duke
Posts: 929
Re: Secret Cult
«
Reply #1
:
December 05, 2015, 08:45:07 PM »
Too much coding work.
Logged
Anaris
Administrator
Exalted Emperor
Posts: 8525
Re: Secret Cult
«
Reply #2
:
December 05, 2015, 08:53:44 PM »
There's a fundamental problem with the notion of "preaching in secret."
If this were ever to be implemented (which it won't be), you'd be converting maybe 2-3 peasants a
day
. In a city. Of 80k+ peasants.
Logged
Timothy Collett
"The only thing you can't trade for your heart's desire...is your heart." "You are what you do. Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'" ~ Miles Naismith Vorkosigan
Indirik
Exalted Emperor
Posts: 10849
No pressure, no diamonds.
Re: Secret Cult
«
Reply #3
:
December 06, 2015, 12:34:59 AM »
And what would be the point of it?
Logged
If at first you don't succeed, don't take up skydiving.
pcw27
Mighty Duke
Posts: 979
Re: Secret Cult
«
Reply #4
:
December 06, 2015, 06:17:40 AM »
Quote from: Indirik on December 06, 2015, 12:34:59 AM
And what would be the point of it?
You could infiltrate a religion into a realm that opposes it.
Logged
Indirik
Exalted Emperor
Posts: 10849
No pressure, no diamonds.
Re: Secret Cult
«
Reply #5
:
December 06, 2015, 04:21:24 PM »
It sounds like an incredible amount of work to implement. And, really, you should be focusing more on the nobles than in the mechanics.
Logged
If at first you don't succeed, don't take up skydiving.
Wimpie
Developer
Mighty Duke
Posts: 1777
Re: Secret Cult
«
Reply #6
:
December 15, 2015, 11:45:36 AM »
Also, this belongs in the Feature Request subforum.
Logged
Osgar (Thalmarkin, BT), Jeames (Perleone, EC)
PAUSED: Nasgar (Avernus, DWI), Jari (Outer Tilog, COL)
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
BattleMaster Community
»
BattleMaster
»
Development
»
Feature Requests
»
Secret Cult