Author Topic: Signing treaties into effect  (Read 10128 times)

Chenier

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Re: Signing treaties into effect
« Reply #15: August 19, 2011, 04:33:21 AM »
I still think the new diplomacy system functions fine by requiring a second diplomat.  It just requires delegation and probably a shuffle of characters.  There probably aren't 3 or 4 diplomats to be had in every realm, no.  That just means the incentives need to pick up or some redistribution of characters needs to happen.

I'd like to take this opportunity to argue for more explicit recruiting on the forums.  Tell people what your realm needs.  It's not crass; it's providing an opportunity for players to find a role they'd like.

No, it's forcing a role upon players for the greater good of the realm that they would not like to have. Just as some people become courtiers when the realm has major control issues or when they become priests because a foreign faith is attacking: not because they enjoy their new role, but because they make the sacrifice to see their realm survive.

This is yet another example of forcing players to play a certain way, and giving them crippling penalties if they can't or don't want to.

And don't assume that having two ambassadors means that there will be two people doing diplomacy. If you force it upon players, they will have ambassadors who will be disallowed from doing anything else than signing what the ruler has drafted if they have to in order to adapt. And you'll have more cases of people violating the IRs to try to force someone to fill in the realm's needs.

Specialization classes should always *help* the realm, but *never* be required. There's a reason why only a minority of characters pick these classes. And it's not with our declining player base that things will improve.
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