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Rise of the Engine

Started by Tom, August 24, 2011, 08:15:37 PM

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Fury

Thanks, James.
Now if it only linked to Core...

Tom

Quote from: Fury on August 28, 2011, 10:22:42 AM
Now if it only linked to Core...

Technically impossible. One of the reasons I'm re-thinking Core.

Fury

Password change still not working.

The current password field is required.
The new password field is required.
The new password confirmation field is required.

Tom

try now, please


Also, the parser is now available. Test it out, everyone.

Dante Silverfire

Quote from: Tom on August 31, 2011, 10:19:48 PM
try now, please


Also, the parser is now available. Test it out, everyone.

I'm not sure if I'm the only with this problem, but I have concentration while having "0" Energy. So the parser is unlikely to accept my spells.
"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."

Jinsyn

Quote from: Tom on August 31, 2011, 10:19:48 PM
try now, please

This message appears whether I use correct or incorrect current password: 'Unable to access an error message corresponding to your field name.'

Tom

Quote from: Dante Silverfire on August 31, 2011, 10:23:05 PM
I'm not sure if I'm the only with this problem, but I have concentration while having "0" Energy. So the parser is unlikely to accept my spells.

I've been adding XP, concentration and energy - you should have some.


Quote from: JqL on August 31, 2011, 10:30:10 PM
This message appears whether I use correct or incorrect current password: 'Unable to access an error message corresponding to your field name.'

should be fixed now

cjnodell

The verify seems to do well in confirming I can not cast any of my spells. I can not actually "post" the message though...

Tom

yes, committing to actions is not yet done.

Jinsyn

#24
Quote from: Tom on August 31, 2011, 10:19:48 PM
Also, the parser is now available. Test it out, everyone.

Are fractions always rounded down when calculating XP gain? Or are the fractions stored as float values for total XP, while displayed as whole numbers? With Heal 1 and Body 2:

testing Stitch Skin
Completing these actions would result in the following changes:
3.00 concentration expended
1.50 energy expended
3 XP in Heal gained
1 XP in Body gained

Edit 1: Parsing multiple spells seems to yield a correct sum total...
Edit 2: The below spells are calculated with Heal 3, Change 1, and Body 3, and Power Levels were included for reference.

testing Coagulate Blood, Bruise Begone, Knit Bone, Shorten Hair, Nail Claws
Completing these actions would result in the following changes:
8.33 concentration expended
5.00 energy expended
2 XP in Heal gained
3 XP in Body gained
5 XP in Change gained
----
testing Coagulate Blood (PL 6)
Completing these actions would result in the following changes:
2.00 concentration expended
2.00 energy expended
2 XP in Heal gained
2 XP in Body gained
----
testing Bruise Begone (PL 2)
Completing these actions would result in the following changes:
0.67 concentration expended
0.67 energy expended
0 XP in Heal gained
0 XP in Body gained
----
testing Knit Bone (PL 2)
Completing these actions would result in the following changes:
0.67 concentration expended
0.67 energy expended
0 XP in Heal gained
0 XP in Body gained
----
testing Shorten Hair (PL 1)
Completing these actions would result in the following changes:
1.00 concentration expended
0.33 energy expended
1 XP in Change gained
0 XP in Body gained
----
testing Nail Claws (PL 4)
Completing these actions would result in the following changes:
4.00 concentration expended
1.33 energy expended
4 XP in Change gained
1 XP in Body gained

Tom

Quote from: JqL on August 31, 2011, 10:52:26 PM
Are fractions always rounded down when calculating XP gain? Or are the fractions stored as float values for total XP, while displayed as whole numbers?

Yes, XP are always integer numbers, and rounded down. That means when you have high skills, low-level spells won't give you XP anymore.

cjnodell

SO, if I understand it right our story contributions are posted to the forum. If we are casting a spell as a part of the roleplay we use the parser. If not, we post directly to the forum. two questions:

Would it not make more sense to make all posts from the same interface?
When posting via the parser how can you ensure it goes to the right place(s) on the forum?
Why is this so confusing to me?

Zane

#27
So it seems to parse the ones I can cast fine:

Mental nudge
Completing these actions would result in the following changes:
0.80 concentration expended
4.00 energy expended
0 XP in Control gained
4 XP in Mind gained

But where should the XP show?  Shouldn't it show in the progress on the skills page?  I still see "o of 60", etc. on all of the skills.

EDIT: never mind.  I missed the subtle difference between verify and commit.  Verify is essentially a preview.  Commit actually triggers the action (which isn't available yet).  Got it.

Tom

Quote from: Pelgart on August 31, 2011, 11:32:26 PM
Why is this so confusing to me?

Because it's not yet finished.

All your actions will go through the parser.
When it's done, the parser will record your actions together with all the expenditures and gains.
It will then give you a "token" - a short string - that you post together with the roleplay. The token can be verified by every other player.

So all the posting will always be done by you, and you can make sure it goes to the proper place.
But you will add the token string to your posting, and that will allow other players to check that you actually are capable of casting the spells that you used in your roleplay.


Fury

My password change is working now, thank you.