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Spells Feedback

Started by Tom, August 25, 2011, 09:50:36 AM

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loren

#120
Quote from: Zakilevo on September 07, 2011, 12:04:16 AM
That is a lot. How many GMs are working on it anyway?

There have been exactly 322 submitted spells.  There are three GMs.  I'd say Tom has been working more on the codebase, so two and a half.

Edit: Ok I went through and modded at least two spells for everyone who had one submitted.  Horray everyone!

James

...and one of the GMs has been away quite a lot recently (slacker) so more 1 and a half...
WARNING: Outer Tilog is different...

Indirik

There should be a way to delete/abandon proposed spells that have been rejected.
If at first you don't succeed, don't take up skydiving.

Tom

Quote from: Indirik on September 07, 2011, 02:43:55 PM
There should be a way to delete/abandon proposed spells that have been rejected.

agreed, but I haven't come around to coding it, yet.

Morningstar

I have a single target spell called The Voice (Perceive/Mind) that causes the target to hear a single sentence or phrase coming from somewhere. That one got approved awhile ago. I just had a multi-target/multi-voice spell- pretty much the high end version called The Voices rejected yesterday because Perceive was deemed not the proper intent.

While I can maybe buy that, the previous spell seems to set precedent already. Can I get some clarification please?

loren

Sounds like they're both clearly Control/Mind to me anyways.

Edit: I didn't mod either of them ;-)

Tom

There's no such thing as precedents in this game. Everyone is learning the details as we go along, including the GMs.

Which pretty much means I will be setting all spells to "proposed" one day and we will go through them again, and it'll probably be rejected with that very same reason then.

Morningstar

Quote from: Tom on September 21, 2011, 06:49:19 PM
There's no such thing as precedents in this game. Everyone is learning the details as we go along, including the GMs.

Which pretty much means I will be setting all spells to "proposed" one day and we will go through them again, and it'll probably be rejected with that very same reason then.


That works. I wasn't really favoring one or the other. Just wanted them to be consistent. Thanks!

Nathan

Quote from: Tom on September 21, 2011, 06:49:19 PM
Which pretty much means I will be setting all spells to "proposed" one day and we will go through them again, and it'll probably be rejected with that very same reason then.

Are you sure that's a sensible idea? I've submitted 22 spell ideas, if other people are submitting about the same number (which I'm presuming they are) then setting everything back to proposed will mean a ridiculous amount of work for you and the other GMs.

Tom

Yes, I know. But I've added a lot of things since then, from classes to duplicate detection, and it would really help cleaning things up. For the record, we currently have 167 active spells in the database, and a further 200 or so waiting.

Morningstar

I lost a spell. It was going back and forth between rejected/reworked and it's now disappeared. I'm about 98% sure I didn't click the "give up" option and have convinced myself I'd see the latest iteration sitting with "reworked" beside it.

Was called "The Madness", if that helps the dev hunt.

James

Quote from: Morningstar on September 24, 2011, 10:04:31 AM
I lost a spell. It was going back and forth between rejected/reworked and it's now disappeared. I'm about 98% sure I didn't click the "give up" option and have convinced myself I'd see the latest iteration sitting with "reworked" beside it.

Was called "The Madness", if that helps the dev hunt.

It appears as an 'active' spell in my lists, which means it has been accepted.
WARNING: Outer Tilog is different...

Morningstar

Quote from: James on September 24, 2011, 04:22:46 PM
It appears as an 'active' spell in my lists, which means it has been accepted.

Huh. Ok. Must be a bug floating around in the code then. It's not in my list of "Spells You Know" and it's gone from "Spell Research".

James

Quote from: Morningstar on September 25, 2011, 01:37:34 PM
Huh. Ok. Must be a bug floating around in the code then. It's not in my list of "Spells You Know" and it's gone from "Spell Research".

Not all spells that are accepted at the moment are granted to the creator remember.
WARNING: Outer Tilog is different...

Tom

Quote from: Morningstar on September 25, 2011, 01:37:34 PM
Huh. Ok. Must be a bug floating around in the code then. It's not in my list of "Spells You Know" and it's gone from "Spell Research".

No, it's not a bug. It is simply that currently there is no message system in the game, so the game can't tell you what happened (spell was accepted, but you didn't learn it automatically).