Author Topic: takeover mechanics  (Read 10293 times)

Chenier

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Re: takeover mechanics
« Reply #15: September 07, 2011, 08:59:06 PM »
They are easy to disrupt, though. A single looting incident, no matter how minor, will stop it.

But battles aren't looting.

FTOs require sympathy, and looting is quite bad for sympathy anyhow.

Indeed. What if they are traveling? Could the region's realm keep their troops from arriving for an extended period of time, presumably until the main army arrives?

Indeed indeed. What about traveling troops? I could totally think of ways to exploit this if travelling troops are counted.
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