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New Estate System

Started by Tom, September 08, 2011, 07:31:41 PM

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Ramiel

My Duchess is taking half me income? Time to go to WAR ;) :D
To be True, you must first be Loyal.
Count Ramiel Avis, Marshal of the Crusaders of the Path from Pian en Luries

Tom

Diagram updated.

And yes, the point where guilds and upkeep come in was changed at some time during the design of the new system.

If anyone can format the example as proper wiki tables, that would be really good.


Quote from: Ramiel on September 22, 2011, 11:54:20 AM
My Duchess is taking half me income? Time to go to WAR ;) :D
That's exactly the kind of internal strife I was hoping to create. :-)

Indirik

Tom: The new diagram you uploaded was a duplicate of the previous one. I think you re-uploaded the old version.
If at first you don't succeed, don't take up skydiving.

Tom

Quote from: Indirik on September 22, 2011, 03:04:36 PM
Tom: The new diagram you uploaded was a duplicate of the previous one. I think you re-uploaded the old version.
reload the page.

Indirik

Wow, that was weird... I even went to the File: page on the wiki and compared the two versions from the file history page, and they were identical.

Oh well... It works now.
If at first you don't succeed, don't take up skydiving.

egamma

There should now be a branch, out of the lord's share, going to the duke.

Tom

Quote from: egamma on September 22, 2011, 08:16:30 PM
There should now be a branch, out of the lord's share, going to the duke.

I tried that, but it looks bad and it doesn't tell the whole story, because the duke's share comes from multiple lords.

ben3256

I have a great concern that the new system will leave all the realms deficient in knights to be able to efficiently utilize the existing regions. I am sure that in my present realm, that there are only sufficient knights to have only one per region. How can we expand without sufficient knights (2)  to occupy the regions properly? Without an influx of knights, wouldn't all the realms become become fixed in size? What happens to the incentive to expand or defeat the enemy?

I would appreciate any response on the theory.

Bruce Newmyer

Bedwyr

Bruce,

Under the current system, you need at least one and often two or more to run a region without stats deteriorating.  Under the new system, all that will happen if you don't have enough knights is that you get less gold.  Region stats will still be fine, and you will get full food production.
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here!"

De-Legro

Quote from: ben3256 on September 23, 2011, 06:28:07 AM
I have a great concern that the new system will leave all the realms deficient in knights to be able to efficiently utilize the existing regions. I am sure that in my present realm, that there are only sufficient knights to have only one per region. How can we expand without sufficient knights (2)  to occupy the regions properly? Without an influx of knights, wouldn't all the realms become become fixed in size? What happens to the incentive to expand or defeat the enemy?

I would appreciate any response on the theory.

Bruce Newmyer

That is the problem with the current system, not the proposed one. Currently without sufficient knight estate coverage, region stats drop until the region rebels. You can offset this somewhat with courtier work or holding court. the new system allows a region to remain stable without any knight estates at all. Sure it is below optimum but all other things being equal, it is stable.

Does your realm currently have regions with no knights?
Previously of the De-Legro Family
Now of representation unknown.

Chenier

Quote from: Bedwyr on September 23, 2011, 06:34:58 AM
Bruce,

Under the current system, you need at least one and often two or more to run a region without stats deteriorating.  Under the new system, all that will happen if you don't have enough knights is that you get less gold.  Region stats will still be fine, and you will get full food production.

Cheers.

Now when is that gonna happen? I need that looting back, and there are a few nearby rogue regions I wouldn't mind annexing...
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Tom

Under the new system, you need one lord and one knight per region to run an acceptable tax. Since rulers, dukes, etc. can all be knights as well (though only of their own duchies/regions), that means 2 characters per region the realm holds. 3-4 if you want to run at 100% efficiency.

Frankly, if your realm has less than 2-3 characters per region, it is trying to hold more land than it can and should get rid of a region or two.

fodder

#162
wait.. i thought a duke can't be a knight unless he's a lord as well? to avoid a duke being someone's liege and that someone's knight at the same time.

which would infer a ruler can't be a lord without being a duke at the same time... where does that leave a ruler+knight?
firefox

Draco Tanos

I'd figure the ruler could be duke of a region, lord of a region in his duchy, and as he has an estate, technically a knight in said region.

vonGenf

Quote from: Tom on September 23, 2011, 09:52:14 AM
Frankly, if your realm has less than 2-3 characters per region, it is trying to hold more land than it can and should get rid of a region or two.

Isn't that exactly the problem that we tried to fix with the new system? There are many realms which cannot expand even though they have land in which they can expand. Telling them they should get rid of a region or two won't incite them to go to war.
After all it's a roleplaying game.