Author Topic: New Estate System  (Read 115457 times)

Stue (DC)

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Re: New Estate System
« Reply #60: September 10, 2011, 03:15:02 PM »
so, in the beginning, knights will be able to pick whatever estate they want but lords cannot kick them out of region, right?

can lord change estate size once it is already taken by knight?

though i can imagine this is designed so that knights will not need to beg for estates any more, i fear that will not help in developing relationship lord-knight and knight's loyalty to his region, to the extent that regions will mean nothing to knights... not to mention constant bargain that would take place at any turn, when knights approaches some other region...

Indirik

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Re: New Estate System
« Reply #61: September 10, 2011, 04:32:39 PM »
so, in the beginning, knights will be able to pick whatever estate they want but lords cannot kick them out of region, right?
Any noble can claim any vacant estate in any region, and become a knight of that region. They will probably need to be in the region to do it. For startup, the location restriction maybe relaxed, or nobles may be assigned estates in their existing regions, in order to jumpstart the system.

A lord can kick any noble out of his estate, at any time, for any reason, or for no reason at all.

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can lord change estate size once it is already taken by knight?
Yes. Lords can freely resize any estate, at any time, whether it is occupied or not.
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Indirik

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Re: New Estate System
« Reply #62: September 10, 2011, 04:38:34 PM »
I.e Bescanon on EC is wealthier than Slimbar city and almost as wealthy as Krimml city. Not to mention that it produces a lot more food, so they can be more than self-sufficient.
The major advantage of a townsland is that it can feed itself.

The major disadvantage of a townsland is the lack of fortifications. And no siege workshops. And no bank. :P Though I suppose you'd have to give them a bank...

Yes, there are some very rich townslands in the game. Being able to secede a townsland make a realm out of it would be interesting.
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Indirik

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Re: New Estate System
« Reply #63: September 10, 2011, 04:39:33 PM »
no such thing as realm capital? where to recruit?
Yes, realms will still have a capital, which is where you will recruit. This has not changed.
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fodder

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Re: New Estate System
« Reply #64: September 10, 2011, 05:00:12 PM »
Yes, realms will still have a capital, which is where you will recruit. This has not changed.
what's the criteria for a capital? still city only?

what happens to a realm with lots of rural but no city?
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Re: New Estate System
« Reply #65: September 10, 2011, 05:08:15 PM »
Yes. The way gold is produced by the region does not change. Your estate size is the percentage of the region's gold production that you get.

So production can be destroyed by looting, can be improved by civil work, but is not affected at all by estates? Similarly for control?
 
Or is there still an idle/authority/production setting to estate which is not mentioned in the new estate page?
After all it's a roleplaying game.

Chenier

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Re: New Estate System
« Reply #66: September 10, 2011, 05:31:17 PM »
Given enough time, and the creation of enough duchies, you could have everyone in the realm as a duke.

Is this desirable?

How would secession work? Hell, since there's no duchy centre at all, how do you determine what becomes the capital when you secede if you have multiple C/S/T?
« Last Edit: September 10, 2011, 05:35:22 PM by Chénier »
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Chenier

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Re: New Estate System
« Reply #67: September 10, 2011, 05:33:32 PM »
That is not yet determined, but that is the most likely criteria. I *think* Tom said he was considering letting townslands secede, which would make the townsland the capital.

Would this mean that CTOs of townslands would once again be possible?
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Tom

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Re: New Estate System
« Reply #68: September 10, 2011, 05:56:44 PM »
Nothing.

Not automatically, at least. But once a duchy has no regions left, the ruler can dissolve it at any time.

Chenier

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Re: New Estate System
« Reply #69: September 10, 2011, 06:00:50 PM »
And how are duchies going to be called? Right now, the name of the duchy is its city or stronghold. But since duchies will be tied to people instead of regions, what will determine the name?
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Zakilevo

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Re: New Estate System
« Reply #70: September 10, 2011, 06:02:41 PM »
yeah I was wondering that too. We don't have a duchy capital anymore. Maybe they will be named after the last name of a duke?

Chenier

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Re: New Estate System
« Reply #71: September 10, 2011, 06:04:44 PM »
yeah I was wondering that too. We don't have a duchy capital anymore. Maybe they will be named after the last name of a duke?

Could be problematic if two family members are dukes in the same realm. And considering dukes don't need to be lords of cities anymore, then that's likely to be more common.

Which brings me to another question: how will lords of cities be called? What will their titles be?
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Indirik

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Re: New Estate System
« Reply #72: September 10, 2011, 06:17:38 PM »
what's the criteria for a capital? still city only?

what happens to a realm with lots of rural but no city?
There is no change in either of these areas.
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Indirik

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Re: New Estate System
« Reply #73: September 10, 2011, 06:19:08 PM »
So production can be destroyed by looting, can be improved by civil work, but is not affected at all by estates? Similarly for control?
 
Or is there still an idle/authority/production setting to estate which is not mentioned in the new estate page?
Estates have no settings. The only thing you can do with an estate right now is to claim it or abandon it.

Estates have no effects on any region stats in any way.
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Indirik

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Re: New Estate System
« Reply #74: September 10, 2011, 06:20:13 PM »
Is this desirable?
That's up to the realm.

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How would secession work? Hell, since there's no duchy centre at all, how do you determine what becomes the capital when you secede if you have multiple C/S/T?

Would this mean that CTOs of townslands would once again be possible?

As far as I know, that has not yet been determined.
If at first you don't succeed, don't take up skydiving.