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Control/Death or Create/Mind?

Started by Zane, September 20, 2011, 04:18:06 AM

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Zane

I'm trying to wrap my head around where things might fall in the intent/base map.  What would be an example of a "Control/Death" or "Create/Mind" spell?

Control/Death - could this be used for a spell to animate the dead (Yay! Zombies!)?  Or perhaps prevent someone who would have died from dying?  Not healing, but simply preventing them from crossing from "mortally wounded" to "no longer living".

Create/Mind - it seems like this could be used to give life to inanimate objects - part of creating golems, for example (I assume there would be additional magic needed to allow them to move).  Or perhaps "uplifting" unintelligent flora or fauna to intelligence - giving one's pet cat the intelligence needed for sentience and speech?

Bedwyr

Control/Death would be manipulating how people die, or any form of controlling undead.

Control/Mind would be, well, mind-control.  I think your examples would be closer to Create/Mind or Change/Mind, respectively.
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here!"

^ban^

Born in Day they knew the Light; Rulers, prophets, servants, and warriors.
Life in Night that they walk; Gods, heretics, thieves, and murderers.
The Stefanovics live.

Bedwyr

Move a case of death to someone else?
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here!"

Tom

Not all of the combinations really make sense, that's not a problem for me. I can't think of a Move/Mind myself (hm, astral travel maybe?) and yes, Move/Death probably won't do a thing - "moving a case of death" is definitely a Harm spell. :-)


Bedwyr

Quote from: Tom on September 20, 2011, 09:09:01 AM
Not all of the combinations really make sense, that's not a problem for me. I can't think of a Move/Mind myself (hm, astral travel maybe?) and yes, Move/Death probably won't do a thing - "moving a case of death" is definitely a Harm spell. :-)

Only if they don't want it, I guess?  I think you could make a case for someone willing to sacrifice themselves to save the life of someone else being a Move/Death spell.
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here!"

Tom

Quote from: Bedwyr on September 20, 2011, 09:10:42 AM
Only if they don't want it, I guess?  I think you could make a case for someone willing to sacrifice themselves to save the life of someone else being a Move/Death spell.

No, it's still Harm. There is nothing in Harm that requires an unwilling target, just like there's nothing in Heal that requires a willing one. :-)

Nathan

Move/Death could just be some trickery, maybe moving a dead body to somewhere else? It wouldn't be anything powerful but rather something to have fun with. I guess if you did it enough it would be a Death user's way of making a wall, but I can't see anything overly useful from it.

Anaris

Quote from: Tom on September 20, 2011, 09:09:01 AM
I can't think of a Move/Mind myself (hm, astral travel maybe?)

How about a body swap?

That seems like it could easily work within the system.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Indirik

Or imprisoning a mind or soul in some other object.
If at first you don't succeed, don't take up skydiving.

Zakilevo


Tom

Quote from: Zakilevo on September 28, 2011, 04:31:32 AM
create mind = illusions?

Depends. For making someone think he sees or hears something, yes.

I'm not sure if maybe we should have a new base for illusions, if we want to have powerful illusions that can also be touched, are independent of the viewer (a create/mind effect would only affect its targets), etc. Thoughts?

Zakilevo

Maybe we should have some kind of deceive? An illusion is a part of deceiving, no? Some of my spells are powerful illusions. Powerful enough to make a person believe he lost his arm when he gets hit by one. His body reacts to the spell and kills cells making the arm fall off.

Tom

Quote from: Zakilevo on September 28, 2011, 09:41:18 AM
Maybe we should have some kind of deceive? An illusion is a part of deceiving, no? Some of my spells are powerful illusions. Powerful enough to make a person believe he lost his arm when he gets hit by one. His body reacts to the spell and kills cells making the arm fall off.

Hm, you mean instead of a Base "Illusion", we could have an Intent "Deceive"?

I'm not sure. Making it a base would mean we can have create, control, etc. on illusions, as well as harm (destroy) to dispel them.

Morningstar

Quote from: Zakilevo on September 28, 2011, 09:41:18 AM
Maybe we should have some kind of deceive? An illusion is a part of deceiving, no? Some of my spells are powerful illusions. Powerful enough to make a person believe he lost his arm when he gets hit by one. His body reacts to the spell and kills cells making the arm fall off.

Dunno... that kind of sounds like Perceive Death or Harm Mind. In theory it could also apply to Control Mind.