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Spell Freebies - Aka Basic Grimorie

Started by loren, October 23, 2011, 09:07:31 PM

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loren

Enjoy for now.

Protect Spells
[29|2d54b66b181dfb36763192cb3bdfe9865e0ff33a] - Frost Barrier
[120|a848b2097e53e2d4733407ca5e880a8df1bb596c] - Earth Shield
[253|dd70f32e47c680a6e19e6c45d37710cda79c59a3] - Air Ward
    [357|fe3257ea25b1dd9e64467322693d3ee0ecc8b35e] - Minor Resolve
[441|ea9888e13e49d1e21302945671202b85e4219313] - Soul Dome
    [143|ec23e325a7b8234af361ae3c80cee855e47e1804] - Invulnerable Skin

Harm Spells

[254|abb547e0ecdda1384fc3cc7ab6cb7dd626f83968] - Sear
[336|24250133e80038098963b8ef73ee6c81af00a6a6] - Flesh Rot
[433|0a6febdc37d9c07637aa7ddc930219e9e5ddf1dd] - Ice Spear
    [161|58a0a956e464374ba4c1caddeaf762fd3e285362] - Blood Bomb


Heal

    [236|d610533f1b7f5acf2499807b00545a8043e03475] - Wound Binding
[431|249dfe3406238a6e00d872279e9c58082bb5aa27] - Stanch
    [32|62c0d465cd4f638678cead225504fff9bee4bb64] - Cauterize Wound



Nathan

#1
Quote from: loren on October 23, 2011, 09:07:31 PM
[254|abb547e0ecdda1384fc3cc7ab6cb7dd626f83968] - Sear

Causes pain over a day? But duration instant?

Quote from: loren on October 23, 2011, 09:07:31 PM
[161|58a0a956e464374ba4c1caddeaf762fd3e285362] - Blood Bomb

A perfect example of a spell that's overpowered :P

Quote from: loren on October 23, 2011, 09:07:31 PM
    [236|d610533f1b7f5acf2499807b00545a8043e03475] - Wound Binding

Typo: "injure" should be "injury".

Looks of Death: Change/Death/PL 4
[339|d066b2c95ea2f2f28b61dd93dabb7cf6a7abdf20]

Nature's Bounty: Change/Earth/PL 6
[14|bd3381fcc487c204074d1a0c43e40a1d25269a30]

Protection of the Night: Protect/Death/PL 8
[219|5671df3e48482cb750d23c40f25aa9ccb6dabce8]

Those are the only really low cost spells I've got.

loren

The magic is instant, the pain is a result.  It's the same concept that Change/Earth can make a wall instantly and the wall remains behind after real world physics take over.

Meh, a lot of the harm spells seem that way.  You just have to make sure you're protected.  Hence why I gave out a bunch of protect spells.

And yes there are occasional typos we might've missed.

Zakilevo

Didn't Tom state somewhere walls created by magic won't last for long? Due to how the nature will try to reverse back to its original form?

loren

#4
Something like that yes.

Edit: See below, but a lot depends on the spell and the situation.  In general the rule as I understand it is, magic breaks the laws of physics only during the magic, afterwards the real world takes over.

Bedwyr

Quote from: Zakilevo on October 23, 2011, 11:12:32 PM
Didn't Tom state somewhere walls created by magic won't last for long? Due to how the nature will try to reverse back to its original form?

Depends.  Are you magically creating a wall with full foundations and proper bracing?  Or are you magically creating a wedge of stone sticking right on top of the ground?
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here!"

Zakilevo

Well.. From what Tom said, I thought only rituals can have lasting effects. If you want to build a wall with full foundations I am sure it will take more PLs than just building a quick wall.

Anarki_Hunter

#7
Are they going to be any cheaper (actually cheapest) versions of spells, which are like around 2-4 power level!.

Currently I can only 'Dig', may be cause someone to fall into the ditch; or fall myself into a ditch.  ;D

-edit-

I got a doubt, can certain spells be used practically.. (I know its been mentioned that a fireball spell can't be used to light a torch or a match stick, as it would actually destroyed them).

So..can we also use -> [120|a848b2097e53e2d4733407ca5e880a8df1bb596c] - Earth Shield <- to create a wall! about the height of the caster!, would it supported and stand still!. If yes, which sort of casting would work; instant or ritual?

(I apologize if threads are getting inter-mingled, may be their ought to be an FAQ sticky thread!)

loren

[90|d3375b341f2ee98db45eea37046e104314045cbd] - Nerol's Unlock Cantrip
[285|fbee057f9403390ab3697e410f0bb1889b26aade] - Frostbite

Nathan

Quote from: Zakilevo on October 23, 2011, 11:36:23 PM
Well.. From what Tom said, I thought only rituals can have lasting effects.

If that was his exact word, he might have meant lasting as in Duration 10.

The example Tom gave was twinned with what loren said:

Quote from: loren on October 23, 2011, 11:30:49 PM
In general the rule as I understand it is, magic breaks the laws of physics only during the magic, afterwards the real world takes over.

So if you magically move a house 20 metres to the left, it'll stay there once the spell is over because there's nothing pulling it back. If you move a house 20 metres upwards, it won't stay there once the spell is over because gravity is pulling it back.

Tom

@Anarki: No, since that is a Protect spell, it can only be used to protect. You can not change the Intent of a spell by using it for something else any more than you can use an earth spell to do fire.


Regarding the duration: That is the duration of the actual magic. People killed by a harm spell will, of course, stay dead. That doesn't mean the duration is "forever".

Same with creations. You can create something out of thin air and it'll remain when the magic is over, but it will be subject to normal wear and tear or it could just fall over.

Zakilevo

So when will we have to rework on our spells? Wouldn't it be better to start soon while we have less spells to work with?

Tom

Quote from: Zakilevo on October 24, 2011, 03:22:31 AM
So when will we have to rework on our spells? Wouldn't it be better to start soon while we have less spells to work with?

Well, first of all we must get the philosophy and everything right, so we only have to rework the spells once.

Zakilevo

Weren't you going to lower the effect by one level to make instant death lv5, Tom?

Target also means distance right? lv1 must be touched, lv2 2-3 meters (area for a person), lv3 10-15 meters (for 5 people), lv4 40-60 meters, lv5 200-300 meters?

Tom

No, target never meant distance.

The "distance" for all spells has always been "if you can see it, you can hit it". Magic being an art of the mind, physical distance doesn't really matter. You can manifest your effect anywhere that you can point it.

Yes, that does mean you can use perception spells to cast other spells around walls or at great distances. I've always said that combinations of spells are even more powerful than single spells.
Of course, defending against such spells is easy - all you need is a perception blocker...