Author Topic: Feature Cut: Takeovers  (Read 24202 times)

Tom

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Re: Feature Cut: Takeovers
« Reply #15: November 04, 2011, 01:56:39 PM »
I've wanted to do a certain change for years now. Maybe this is the time:

Basically, a TO would work on two axis now - fear and loyalty. You can win the region either way. Brutality will increase fear, but lower loyalty while friendly acts will increase loyalty, but reduce fear. So trying both at the same time will be counter-productive, but a single or a few nobles going against the group will be drowned out.

What I would really love is for these two values to persist. Much like loyalty already persists, fear should as well.

This would allow realms to plan long-term - if you plan to take over a region by fear, you can ramp it up by going in an looting it a couple times during the war.

From the coding, it would be comparatively easy - we would add a 2nd column to the tables that already store loyalty.