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Buildings that inspire loyalty to the realm

Started by Nosferatus, November 08, 2011, 11:35:16 AM

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Ramiel

Quote from: Shizzle on November 10, 2011, 09:37:42 PM
Well you can. It just takes a while ;)

Tell me how to O Mighty Shizzle, please impart your wisdom and knowledge on me!!!!
To be True, you must first be Loyal.
Count Ramiel Avis, Marshal of the Crusaders of the Path from Pian en Luries

JPierreD

Quote from: Ramiel on November 11, 2011, 12:46:59 AM
Tell me how to O Mighty Shizzle, please impart your wisdom and knowledge on me!!!!

Raising the production of the regions?
d'Arricarrère Family: Torpius (All around Dwilight), Felicie (Riombara), Frederic (Riombara) and Luc (Eponllyn).

egamma

civil work does improve roads, but you can have 100% production and damaged roads.

BardicNerd

I'd definitely spend one or two thousand gold on a statue that didn't do anything but tell everyone who came into the region how cool I was.  What else are rich dukes supposed to do with all their cash?

Actually, it would be pretty cool if you could erect statues to other people.  "My favorite knight/my mentor/my lover/whatever has fallen in battle, I shall build a statue for him."  "I shall prove I love you by building a statue in your honor!  It shall be almost as beautiful as you are!"


Didn't Tom say that you'd eventually be able to build all sorts of buildings with different effects when the New Estate system was finished?  If they actually have in-game effect, maybe they should be part of that.

Nosferatus

agreed, perhaps the statue should have no game mechanics effect.

I'd too spend 1 to 2 k on a statue for my self as long as it can't be destroyed by some silly looting.
Only the region lord should be able to bring it down.
Formerly playing the Nosferatus and Bhrantan Family.
Currently playing the Polytus Family in: Gotland, Madina, Astrum, Outer Tilog

egamma

Can we take a bunch of ideas like this one and put them in a sub-forum labeled "new economy?"

This will have to wait until the Doctrine conversion and the New Estates are both done, along with almost everything else.

vonGenf

Quote from: Ramiel on November 11, 2011, 12:46:59 AM
Tell me how to O Mighty Shizzle, please impart your wisdom and knowledge on me!!!!

I've once heard that well-travelled roads are better and seldom travelled roads degrade, and therefore it can be useful to travel on a badly damaged road once in a while.

Basically the effect is that by travelling, you have to cut the overgrowth and repair any bridge/path that is broken, so that next time it won't be as long.

I think it has an effect, though it may well just be confirmation bias.
After all it's a roleplaying game.

Indirik

Quote from: vonGenf on November 14, 2011, 09:16:30 AMI've once heard that well-travelled roads are better and seldom travelled roads degrade, and therefore it can be useful to travel on a badly damaged road once in a while.
While this is a very interesting theory, I feel quite confident in saying that it is completely bogus.
If at first you don't succeed, don't take up skydiving.

vonGenf

Quote from: Indirik on November 14, 2011, 02:39:41 PM
While this is a very interesting theory, I feel quite confident in saying that it is completely bogus.

Damn. Too bad. :(
After all it's a roleplaying game.

Shizzle

Quote from: vonGenf on November 14, 2011, 02:47:19 PM
Damn. Too bad. :(

Would have been cool :)

My statement was based on the assumption that a period of stability (high production for a long time, no looting/rogues) would automatically 'repair' the road network. That's why I said it takes a while :P

egamma

Quote from: Shizzle on November 14, 2011, 03:09:51 PM
Would have been cool :)

My statement was based on the assumption that a period of stability (high production for a long time, no looting/rogues) would automatically 'repair' the road network. That's why I said it takes a while :P

That sounds reasonable. Any feedback from the devs?

Anaris

Quote from: egamma on November 14, 2011, 04:09:41 PM
That sounds reasonable. Any feedback from the devs?

Yes, that's how roads get repaired.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Shizzle

Quote from: Anaris on November 14, 2011, 04:11:37 PM
Yes, that's how roads get repaired.

All bow to the "O Mighty Shizzle"!

Anyways, statues would be cool, yes. Even very expensive statues :P

Ramiel

Quote from: Shizzle on November 15, 2011, 12:36:51 AM
All bow to the "O Mighty Shizzle"!

Anyways, statues would be cool, yes. Even very expensive statues :P

Agreed, I already have in Roleplay a statue of me put up by another Lord :P
To be True, you must first be Loyal.
Count Ramiel Avis, Marshal of the Crusaders of the Path from Pian en Luries

Charles

I am not sure how these buildings/statues would be different than a family investment.  The investment helps production is that used by power gamers?  Have the statue help for the short term as investments do, and then after wards you have a RP statue to deal with.