Author Topic: Buildings that inspire loyalty to the realm  (Read 10431 times)

Ramiel

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Re: Buildings that inspire loyalty to the realm
« Reply #15: November 11, 2011, 12:46:59 AM »
Well you can. It just takes a while ;)

Tell me how to O Mighty Shizzle, please impart your wisdom and knowledge on me!!!!
To be True, you must first be Loyal.
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JPierreD

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Re: Buildings that inspire loyalty to the realm
« Reply #16: November 11, 2011, 01:59:18 AM »
Tell me how to O Mighty Shizzle, please impart your wisdom and knowledge on me!!!!

Raising the production of the regions?
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egamma

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Re: Buildings that inspire loyalty to the realm
« Reply #17: November 11, 2011, 05:13:35 AM »
civil work does improve roads, but you can have 100% production and damaged roads.

BardicNerd

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Re: Buildings that inspire loyalty to the realm
« Reply #18: November 11, 2011, 08:28:21 AM »
I'd definitely spend one or two thousand gold on a statue that didn't do anything but tell everyone who came into the region how cool I was.  What else are rich dukes supposed to do with all their cash?

Actually, it would be pretty cool if you could erect statues to other people.  "My favorite knight/my mentor/my lover/whatever has fallen in battle, I shall build a statue for him."  "I shall prove I love you by building a statue in your honor!  It shall be almost as beautiful as you are!"


Didn't Tom say that you'd eventually be able to build all sorts of buildings with different effects when the New Estate system was finished?  If they actually have in-game effect, maybe they should be part of that.

Nosferatus

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Re: Buildings that inspire loyalty to the realm
« Reply #19: November 11, 2011, 12:26:21 PM »
agreed, perhaps the statue should have no game mechanics effect.

I'd too spend 1 to 2 k on a statue for my self as long as it can't be destroyed by some silly looting.
Only the region lord should be able to bring it down.
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egamma

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Re: Buildings that inspire loyalty to the realm
« Reply #20: November 11, 2011, 11:32:18 PM »
Can we take a bunch of ideas like this one and put them in a sub-forum labeled "new economy?"

This will have to wait until the Doctrine conversion and the New Estates are both done, along with almost everything else.

vonGenf

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Re: Buildings that inspire loyalty to the realm
« Reply #21: November 14, 2011, 09:16:30 AM »
Tell me how to O Mighty Shizzle, please impart your wisdom and knowledge on me!!!!

I've once heard that well-travelled roads are better and seldom travelled roads degrade, and therefore it can be useful to travel on a badly damaged road once in a while.

Basically the effect is that by travelling, you have to cut the overgrowth and repair any bridge/path that is broken, so that next time it won't be as long.

I think it has an effect, though it may well just be confirmation bias.
After all it's a roleplaying game.

Indirik

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Re: Buildings that inspire loyalty to the realm
« Reply #22: November 14, 2011, 02:39:41 PM »
I've once heard that well-travelled roads are better and seldom travelled roads degrade, and therefore it can be useful to travel on a badly damaged road once in a while.
While this is a very interesting theory, I feel quite confident in saying that it is completely bogus.
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vonGenf

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Re: Buildings that inspire loyalty to the realm
« Reply #23: November 14, 2011, 02:47:19 PM »
While this is a very interesting theory, I feel quite confident in saying that it is completely bogus.

Damn. Too bad. :(
After all it's a roleplaying game.

Shizzle

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Re: Buildings that inspire loyalty to the realm
« Reply #24: November 14, 2011, 03:09:51 PM »
Damn. Too bad. :(

Would have been cool :)

My statement was based on the assumption that a period of stability (high production for a long time, no looting/rogues) would automatically 'repair' the road network. That's why I said it takes a while :P

egamma

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Re: Buildings that inspire loyalty to the realm
« Reply #25: November 14, 2011, 04:09:41 PM »
Would have been cool :)

My statement was based on the assumption that a period of stability (high production for a long time, no looting/rogues) would automatically 'repair' the road network. That's why I said it takes a while :P

That sounds reasonable. Any feedback from the devs?

Anaris

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Re: Buildings that inspire loyalty to the realm
« Reply #26: November 14, 2011, 04:11:37 PM »
That sounds reasonable. Any feedback from the devs?

Yes, that's how roads get repaired.
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Shizzle

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Re: Buildings that inspire loyalty to the realm
« Reply #27: November 15, 2011, 12:36:51 AM »
Yes, that's how roads get repaired.

All bow to the "O Mighty Shizzle"!

Anyways, statues would be cool, yes. Even very expensive statues :P

Ramiel

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Re: Buildings that inspire loyalty to the realm
« Reply #28: November 15, 2011, 02:43:50 AM »
All bow to the "O Mighty Shizzle"!

Anyways, statues would be cool, yes. Even very expensive statues :P

Agreed, I already have in Roleplay a statue of me put up by another Lord :P
To be True, you must first be Loyal.
Count Ramiel Avis, Marshal of the Crusaders of the Path from Pian en Luries

Charles

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Re: Buildings that inspire loyalty to the realm
« Reply #29: January 01, 2012, 09:52:58 PM »
I am not sure how these buildings/statues would be different than a family investment.  The investment helps production is that used by power gamers?  Have the statue help for the short term as investments do, and then after wards you have a RP statue to deal with.