My point exactly, in melee the Daimons aren't very scary at all. But the front horde keeps you from hitting the second horde, which is steadily bumping off one unit per combat round walls or no.
As the Daimons do not do huge hits in melee, the walls do not make much of a difference for them either.
Here's the first encounter in Mouzl:
# Round
1) They are at the very other end of the field, and can barely hit us. But...
Defiance of the North (9) take 397 hits from archer fire, which cause 9 casualties.
Antoni Guard (4) take 554 hits from archer fire, which cause 10 casualties.
2) Defiance of the North (9) take 1253 hits from archer fire, which cause 29 casualties, wiping the unit out.
3) Winifael Lancers (25) take 3351 hits (138 in close combat, 3213 from archer fire), which cause 32 casualties, wiping the unit out.
4) Roaring Thunder (21) take 3451 hits (38 in close combat, 3413 from archer fire), which cause 10 casualties, wiping the unit out.
Sir Bergelmir Crownguard of Thalmarkin (Knight of Winifael, Thalmarkin) has been wounded by Blight Creatures (2).
5) Antoni Guard (4) take 2554 hits (120 in close combat, 2434 from archer fire), which cause 47 casualties, making the unit retreat from the battlefield. 9 Melhed banners fall.
6) Elite Axemen (10) take 1337 hits from archer fire, which cause 29 casualties, making the unit retreat from the battlefield.
7) City Watch (6) take 919 hits from archer fire, which cause 14 casualties, wiping the unit out.
Random Untrained Guys With Forks (AKA legendary badasses) use their pally bubble and somehow luck out here.
9) Oh wait... Random Untrained Guys With Forks (19) take 885 hits from archer fire, which cause 18 casualties, making the unit retreat from the battlefield.
10) Masters of Archer is a big unit, they can take this...
11) Nope. Masters of Archer (13) take 1048 hits from archer fire, which cause 35 casualties, making the unit retreat from the battlefield.
12) =S= Sleeping Dragon Company (3) take 1334 hits (154 in close combat, 1180 from archer fire), which cause 32 casualties, wiping the unit out.
13) SS-Police Force (22) take 993 hits from archer fire, which cause 32 casualties, wiping the unit out.
14) Orde Longbowmen (17) take 1034 hits from archer fire, which cause 36 casualties, making the unit retreat from the battlefield.
15) Guardsmen (12) take 825 hits from archer fire, which cause 32 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Battle ends.