Sorry Tom but I just cannot not say my piece.
I appreciate it. I really do.
Some short replies:
Overlord does not instill fear.
How much of that is a perception issue? The Germans in WW2 did not smash through the Magginot line, but went around it. That caused much more fear in the french than any assault on the fortified line could possibly have done.
Also, my experience has been somewhat different. Some of the worst trash-talking happened after massive defeats for the human enemies. When they were victorious, there was much less trash-talking and much more roleplaying. Not black-white, there was a share of either in either case, but in the majority.
2. Fun.
Thanks. To be honest, the attack on the capitals was much more successful than I had anticipated. It was a gamble because some of them were heavily defended and most had strong fortifications. And there were pitched battles in several, that could easily have gone the other way with better strategy and luck on the players side. In two capitals, magic cast by players actually strengthened the Horrors, which was every bit the nasty surprise that I had planned it out to be, but it surprised me that the first one to experience it
didn't tell anyone. The second and third repetitions could have been avoided with better communication.
As for the detour to Ossmat - I was
extremely surprised to not find half the OG army in it. I had announced the route Overlord would take the moment he left Firbalt, and it passed right by Ossmat. After almost every other capital had been attacked, I thought that was as obvious as I could make it without actually writing "oh, btw., I will sack Ossmat en route". Apparently, I was mistaken. To my mind, I dropped lots and lots of hints, from Overlord talking about him picking the battlefield to the fact that he's taking the long route at all when he could move into the Blight near Firbalt and emerge just north of Unger. But, apparently, it was not as obvious from a player perspective.
Sorry, but this is not what invasions are about. Not even one where the very survival of the continent is at stake, especially not that one. They have always been about fighting impossible odds. And since the third, interacting with the invaders, provoking them, boasting against them, making deals with them, whatever. Any of those actions however had IG effects. Now... they don't.
And that is just very disillusioning.
I said when it started out that every invasion has a topic. The last one had intrigue and multiple-faction-diplomacy. This one has (I think I can say it by now) brutal, unforgiving warfare and attrition.
It is just not the death that BT deserves. BT deserves to die in a series of epic, close battles and mutual taunting. Battles in which humanity musters all that it
possibly can just for a tiny chance at victory.
What makes you think that isn't yet coming?
Despite all the regions lost, human realms are still a lot stronger than they believe. I am surprised at how little impact the multi-day looting and destroying had. I thought that the rampage of all Daimon minions before the horrors appeared would put parts of BT into starvation - I was intentionally attacking the food stores with everything I had, including lots of magic. Not even close.
I am quite confident that there are still epic battles to come.