Author Topic: Dwilight losing its saltiness?  (Read 39084 times)

Vellos

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Re: Dwilight losing its saltiness?
« Reply #45: January 07, 2012, 07:24:41 PM »
The whole torture thing was to attempt to get the characters to think about having to torture one of their own for no reason but to appease someone else. Moral conflict and all that. Instead, you did nothing until the day before the deadline when you then decided to complain and talk about meta gaming. If you'd tried interaction at the start, you might have actually got somewhere. Their does need to be some effort on the part of the players you know.

Oh, and that's total crap. Travel takes forever in Dwilight, even for a fairly active priest. We had probably a half dozen items located within 4-5 days, and some of the people are STILL on their way delivering them, or gave up mid-route because travel takes so darn long. Terrence got to Haktoo, what, 25 days after I was notified of his identity? Meaning that there was only realistically 1-5 days left of the actual incident in a torture report? The time limits were actually a neat twist; but ultimately kind of unrealistic with how long travel takes.
"A neutral humanism is either a pedantic artifice or a prologue to the inhuman." - George Steiner