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Reworking Trade

Started by Tom, January 26, 2012, 10:20:12 AM

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Dante Silverfire

Quote from: mykavykos on June 12, 2012, 02:11:29 AM
No Dante,

Tom expressly said that the trader will MUST make a profit.
Or something changed or there is a bug. ^_^

That's fine, I'm wrong. I'm just saying what I THOUGHT.
"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."

Penchant

Quote from: Dante Silverfire on June 12, 2012, 02:13:41 AM
That's fine, I'm wrong. I'm just saying what I THOUGHT.
Tom may have said you must make a profit before but what he really meant was that you can not trade at a loss so Dante is right. I have been a trader for monthes on Dwilight and have always been able to broker trades for a profit of 0.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Tom

Quote from: mykavykos on June 12, 2012, 12:03:00 AM
As a trader I CAN'T trade anything if the lords don't agree. The class is useless.

That is why we are working on it. Don't forget that the whole trade system just got exchanged. Stuff like the black market, etc. is still unfinished.

mykavykos

Quote from: Tom on June 12, 2012, 08:20:47 AM
That is why we are working on it. Don't forget that the whole trade system just got exchanged. Stuff like the black market, etc. is still unfinished.
I know tom.
I was only showing with a real text what I was talking about.
It was only a statement I was not reopening the discussion. ^_^

Foundation

Trading with 0 profit has always been allowed.  Trading with a negative profit is disallowed.
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

mykavykos


Well...
So I'm wrong. Probably there was some difference and I didn't saw when closing the deal.

The dev team could change the wording of the messages, in this case.
Profit means that you earn something. And "0" is not a profit.

The message could be something like
"You can't close the deal with a loss" For when the sell prices is higher than the buy offer.
"You are able to close the deal, but without profit" to equal offers
And
"You are able to close the deal and will receive X gold as profit" in the case that the buy offer excide the sell price.

It could be other prhases, but that is the idea.
I don't think that this will bring much trouble to the dev team and will keep things clear.

fodder

#276
1 thing about realm only/ally only trade offers

... should they not be available to foreign brokers (not steward/lords)?

that is, if both the buyer and seller regions fulfil the realm only/ally only criteria..

---
ref:
http://forum.battlemaster.org/index.php/topic,2627.msg60060.html#msg60060

eh.. that sort of goes against what i thought realm only/allies offers mean...
firefox

Indirik

What would *really* help trade on EC, and probably other islands, as well, would be fixing the trade distance bug. According to the travel advisor, my character is 402 miles from Perdan city, and the marketplace tells me I have a range of 546 miles. Yet I can't see the trade offer the Duke tells me he has posted. I *can* see Aix, at 272 miles.

http://bugs.battlemaster.org/view.php?id=6932
If at first you don't succeed, don't take up skydiving.

egamma

Quote from: Indirik on June 17, 2012, 06:33:07 PM
What would *really* help trade on EC, and probably other islands, as well, would be fixing the trade distance bug. According to the travel advisor, my character is 402 miles from Perdan city, and the marketplace tells me I have a range of 546 miles. Yet I can't see the trade offer the Duke tells me he has posted. I *can* see Aix, at 272 miles.

http://bugs.battlemaster.org/view.php?id=6932

If only we knew someone who could see and modify the code...hmmm...Looks at Indirik8)

Anaris

This is likely related to the distance multiplier bug that Foundation recently discovered...
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Indirik

While I can *look* at code, and technically I *can* commit code changes, there's no way I could fix this. Foundation found the cause, but the change is actually very complicated because of the way it is handled on different islands. No way I'm touching this one.

On the other hand, if you find a spelling or grammatical error, let me know! :P
If at first you don't succeed, don't take up skydiving.

Chenier

Quote from: Tom on June 12, 2012, 08:20:47 AM
That is why we are working on it. Don't forget that the whole trade system just got exchanged. Stuff like the black market, etc. is still unfinished.

Food should not be balanced around the purpose of giving traders something to do, and to hell with the effect it has on realms.

Trading for the sake of trading should be kept for a separate resource (the "luxury" or "goods" resource), unless starvation is removed altogether and that regions without food automatically go to sustenance farming or something to that effect.

Balancing food around trade makes as much sense (and fun) as making region production plummet after a week without bureau work or region morale plummet after a week without preaching. Traders, like priests, are specialty classes that no realms should require to remain competitive, despite their presence being potentially quite beneficial.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Dante Silverfire

Quote from: Chénier on June 18, 2012, 02:42:38 AM
Food should not be balanced around the purpose of giving traders something to do, and to hell with the effect it has on realms.

Trading for the sake of trading should be kept for a separate resource (the "luxury" or "goods" resource), unless starvation is removed altogether and that regions without food automatically go to sustenance farming or something to that effect.

Balancing food around trade makes as much sense (and fun) as making region production plummet after a week without bureau work or region morale plummet after a week without preaching. Traders, like priests, are specialty classes that no realms should require to remain competitive, despite their presence being potentially quite beneficial.

I agree with this 100%.
"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."

Gustav Kuriga

Quote from: Chénier on June 18, 2012, 02:42:38 AM
Food should not be balanced around the purpose of giving traders something to do, and to hell with the effect it has on realms.

Trading for the sake of trading should be kept for a separate resource (the "luxury" or "goods" resource), unless starvation is removed altogether and that regions without food automatically go to sustenance farming or something to that effect.

Balancing food around trade makes as much sense (and fun) as making region production plummet after a week without bureau work or region morale plummet after a week without preaching. Traders, like priests, are specialty classes that no realms should require to remain competitive, despite their presence being potentially quite beneficial.

+1

egamma

Food seems to be getting scarcer on Dwilight. Are the production numbers going to be changed soon?