Main Menu

News:

Please be aware of the Forum Rules of Conduct.

Updating Stable

Started by Tom, February 06, 2012, 11:14:43 AM

Previous topic - Next topic

De-Legro

The Estate system is pretty much feature complete and tested in its current incarnation. There is discussion about adding new stuff, but those are extra's and in no way needed for its migration across to stable.
Previously of the De-Legro Family
Now of representation unknown.

Penchant

Hmmm well I do have to admit I have only limited experience since I am somewhat new to the estate system but so far it seems like they have no effect on helping production and authority, and there are a few other things I would like to wait on before getting it ported to Stable. I am only one person so I could be the only who doesnt want it to be it on stable asap due to my lack of experiance causing me to not fully understand the new estate system.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

De-Legro

Quote from: Penchant on February 29, 2012, 05:40:11 AM
Hmmm well I do have to admit I have only limited experience since I am somewhat new to the estate system but so far it seems like they have no effect on helping production and authority, and there are a few other things I would like to wait on before getting it ported to Stable. I am only one person so I could be the only who doesnt want it to be it on stable asap due to my lack of experiance causing me to not fully understand the new estate system.

Its not supposed to have an effect of production and authority. That was a feature of the old system, since you no longer suffer a penalty for "lack of estate coverage" you don't need estates to work on these things.

Estates are now a way to unlock the gold potential of your region.
Previously of the De-Legro Family
Now of representation unknown.

Velax

So with estate size restrictions and assuming a duke wants no wild lands in his city, the largest amount of gold he can receive from taxes is 50%?

Zakilevo

Is 30% the maximum for cities?

For strongholds, I can create estates with 40% share with 84% efficiency. I have 60% wildlands so I will receive 63.6% of the total income every week by myself.

GoldPanda

Your estates and wild lands must add up to 100%. So either you have manned estates, vacant estates or wild lands. Both vacant estates and wild lands generate income at about 50% efficiency.

By having more vassals, the lord actually gets less gold himself, but the total income generated by the region is greater, thereby benefiting the realm more.

Cities can only have estates as large as 30%. I don't know about other region types.

As an example, suppose that a city generates a weekly income of 1000 gold.

With just a duke, he can have a 30% estates at about 80% efficiency, plus 70% wild land at 50% efficiency. His weekly income is (0.3 * 0.8 + 0.7 * 0.5) * 1000 = 590 gold.

If he takes in a knight, by establishing a vacant estate of size 30% and letting the knight move in, his new weekly income is (0.3 * 0.8 + 0.4 * 0.5) * 1000 = 440 gold. His vassal's weekly income is (0.3 * 0.8 ) * 1000 = 240 gold.

And the Duke can choose to tax his vassal knight at 0 to 50%.
------
qui audet vincit

egamma

50% is max for townsland, 72% efficiency. 83% efficiency @ 40%.

Your regions' gold income will always be higher with occupied estates, rather than unoccupied. Your own (lord) income, on the other hand, could decrease, although you can monkey with the tax rates and lords share to give yourself whatever you want.

Bael

Quote from: GoldPanda on February 29, 2012, 09:09:08 AM
Cities can only have estates as large as 30%. I don't know about other region types.

Small cities can have estates of 40% - eg a city with max population of 13.7k. The city currently has a very low population, between 10 and 20% of the max, so I don't know if that makes a difference, but we shall see whether it changes.

GoldPanda

Any update on when the push to stable will happen? :(
------
qui audet vincit

Tom

I am close to making an announcement. We are currently waiting for the results of the latest code updates, but it will be fairly soon. We have all the major changes absolutely required in place. But there are other changes that are essential that we've been holding back until after the big one. For a couple weeks after the update, stable will be receiving updates almost as quickly as testing does, before the two seperate again.


Foundation

And when they separate, I assume it will only by a few weeks to a month at most? :)
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

Geronus

Quote from: Tom on April 03, 2012, 10:53:08 AM
I am close to making an announcement. We are currently waiting for the results of the latest code updates, but it will be fairly soon. We have all the major changes absolutely required in place. But there are other changes that are essential that we've been holding back until after the big one. For a couple weeks after the update, stable will be receiving updates almost as quickly as testing does, before the two seperate again.

Will you be artificially boosting food output on stable for a short period to bridge the changeover from old to new food systems, or do you think that's unnecessary since the changes have been fine-tuned on testing?

Tom

I've not decided. My current idea is to do the update shortly after harvest, so the stores are full.

Penchant

Will the sage and wizard system be updated with this on to stable?
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Tom

Quote from: Penchant on April 15, 2012, 06:09:37 PM
Will the sage and wizard system be updated with this on to stable?

Yes. Thanks for reminding me, must populate the Travellers table.