This way you can make sure to repair it while it still has some utensile strength.
Yes, exactly. I think part of this being a 'lightweight' game is to make it easier for players to know what they need to pay attention to. We provide a daily report on unit morale and damage changes, unique items should be included.
And I find it very annoying that just carrying around a sword can cause it massive damage. Perhaps battle damage should be increased and regular decay reduced by a lot? My advy (in the colonies, which doesn't help) had items go from 20% to 0%, trying to find a sage and the proper materials.