The idea of having a few legendary items is interesting. But neither a fixed limit nor total item immortality will work. As has been said: That is exactly what the system is designed to prevent: Hoarding.
However, I have updated the code so that some items (big random factor) will over time become more resilient. Give it time, several months at least, and you will start to see a low number of legendary items that last for longer before they need repairs, but won't last forever.
Great!
![Cheesy :D](https://forum.battlemaster.org/Smileys/default/cheesy.gif)
![](https://forum.battlemaster.org/Themes/Chocolate_Curvaceous_201/images/ip.gif)
Logged
After all it's a roleplaying game.