Items aren't created with a skill boost. People need to invest in them for that. It would appear that people can't be bothered to invest in them, but are conversely quite ready to whine about the fact they don't have anything but a skill boost.
At some point, the playerbase cannot be blamed and you have to start looking at game mechanics.
Instead of just saying "oh, the playerbase just won't invest in them, so it's their fault", maybe we should be saying "Why aren't players investing in items? Why are players complaining about them?"