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Reworking Family Gold

Started by Tom, March 01, 2012, 10:20:39 AM

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egamma

Quote from: Chénier on March 29, 2012, 01:53:58 PM
:(

Just when I lose my estate and just when our taxes get buggered, I can't call on family aid anymore. :(

It's been so long since I actually called on family aid, too...

I still think it's a stupid restriction. It has absolutely nothing to do with Thulsoma. Weren't they depleting their family gold to have some magically generated for infinite supply? I've got 8888 family gold, and haven't called for support in many months, unless you count investments.

Everyone in the game should want to supply BT with more gold to fight the invaders. Stupid family should be beheaded for daring to refuse to pass gold onto the family members that actually matter and that earned them their luxuries and reputation.  >:(

The problem is, is that your BT char withdraws and never deposits. Simple as that.

Chenier

Quote from: egamma on March 29, 2012, 03:15:54 PM
The problem is, is that your BT char withdraws and never deposits. Simple as that.

Indeed he doesn't. I still don't consider the game should tell players which characters can and can't withdraw gold we've put in there ourselves, with characters we roleplay ourselves.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Anaris

Quote from: Chénier on March 29, 2012, 11:33:57 PM
Indeed he doesn't. I still don't consider the game should tell players which characters can and can't withdraw gold we've put in there ourselves, with characters we roleplay ourselves.

Family gold is not, and has never been, intended to be simply a siphon pulling gold from one continent to another.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

De-Legro

Quote from: Chénier on March 29, 2012, 11:33:57 PM
Indeed he doesn't. I still don't consider the game should tell players which characters can and can't withdraw gold we've put in there ourselves, with characters we roleplay ourselves.

It helps stop players from having throw away characters that do nothing but collect gold to be sent to the family coffers and shipped off to another realm.
Previously of the De-Legro Family
Now of representation unknown.

Chenier

Quote from: De-Legro on March 30, 2012, 01:21:51 AM
It helps stop players from having throw away characters that do nothing but collect gold to be sent to the family coffers and shipped off to another realm.

Why should characters in realms at peace *not* send a little of their earnings for another to make better use of? After all, there is no limit to investment as far as I know, right? Which, in general, would be the best tool to syphon gold from one realm to another.

Syphoning gold from one realm to another realm is fine if it stays at the region level, but it's not if it's to help out a particular noble who needs special aid (and at the cost of honor)?
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

De-Legro

Quote from: Chénier on March 30, 2012, 02:09:07 PM
Why should characters in realms at peace *not* send a little of their earnings for another to make better use of? After all, there is no limit to investment as far as I know, right? Which, in general, would be the best tool to syphon gold from one realm to another.

Syphoning gold from one realm to another realm is fine if it stays at the region level, but it's not if it's to help out a particular noble who needs special aid (and at the cost of honor)?

Its not to stop people from sending a bit of gold, it is to stop players using their spare character slots to create pointless characters that exist only to provide gold to the family with the end goal of it all going to a single character elsewhere. If it was just a matter of transferring a "little" gold you wouldn't be in this situation. I know I was able to call upon considerable funds before this effect kicked in.

I have argued before that I don't agree with investments being largely infinite use so long as you can supply the gold. My understanding is that since investments tend to be a region/realm benefit rather then a single character benefit it is not the same level of concern.
Previously of the De-Legro Family
Now of representation unknown.

Chenier

Quote from: De-Legro on March 30, 2012, 03:11:18 PM
Its not to stop people from sending a bit of gold, it is to stop players using their spare character slots to create pointless characters that exist only to provide gold to the family with the end goal of it all going to a single character elsewhere. If it was just a matter of transferring a "little" gold you wouldn't be in this situation. I know I was able to call upon considerable funds before this effect kicked in.

I have argued before that I don't agree with investments being largely infinite use so long as you can supply the gold. My understanding is that since investments tend to be a region/realm benefit rather then a single character benefit it is not the same level of concern.

But investments *create* gold, and doesn't cost honor. If anyone should be restricted because of gameplay, it should be investments, not aid...

I don't see how sacrificing a ton of honor is unbalancing.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Foundation

Investments are also not instant.  The return is a negative for the investor alone.
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

mykavykos

To me, make family gold fit like a bank is good.
In true I really can't see it as anything else.

But I think that other things could be included as "things you can do with the gold of your family".
For example, using the example of a game called Legend of Five Rings, a game basade in Feudal Japan, we have many clans. Each clan having their particularity and, inside each clan, each family have his own particuliarity.
Let'me use the Crab Clan as an example. They are a militaristic clan. They live for battle and are trained to endure high pain and lots of damage. They have really good warriors Dojo (the place where they train, like a recruitment center), but also they have a entire merchant family dedicated to provide the clan with everything they need to make war againt their enemies.

"Whatahell are him talking about!" may you are asking.

If we can see a realm like a clan, and them allow that people specialize themselves in an area to provide better resources to the realm, them you would have a more exciting game. At least in my opinion.

To do this I would use the Family Gold.
Ex: I'm Lord of a rural region and there I have both a scout guild and a archers recruitment center. I decide that I will have the best archers center in the entire continent as well as the best scouts. Using my family wealthy I make investments in both and may or not improve its statistics, like happen in the Academy, granting 1 or 2 percent in one of the statistics. This could be something that you only can do every week, or any other time range you see fit.
It could also improve the base food production of a region or its population (rising the gold received from the tax).
Its obviously not natural and must be maintained with constants investments (additional upkeep payments) to grant this bonuses.

I think that this could be funny since there will be something to a rich family do with their gold and be a rich family will mean something.

Well... this is my Idea. I hope it may help. I don't understand about programming so, if this is absurdly complex to do... wel... forget it.
Also sorry the grammar >_<

mykavykos

I was talking with a friend of mine and I tough in a different approach for the same idea.

Istead of binding the bonus to the region, we could make a training ground in the family houme where it train a kind of unit. When I want build a RC from one the units trained in my family home I dont get the aleatory RC but the SKill trained in the family home.
It could be limited to the family resources. Something like 1 at 2500, 2 at 5000, 3 at 7500.

The the RC trainers and equipments would be binded to the family so, if you loose the region, the trainers and equipments go with you leaving a very poor RC in its place.

This is my second idea.  ;D

Forbes Family

What about a system where you could buy more than one family home. I'd say you could only buy family homes in territories that are allied or at peace with your realm but than when in that region you would have certain benefits.

For instance if you eventually go to war with the realm that holds one of your family homes maybe your injured men have  a better chance of healing while in that realm. Or you are not charged food and can't starve in that region. Or Infiltrators in a region with a family home will not be seen by scouts.

The list goes on but I think that there are some real possibilities aside from just being a bank.
Forbes Family

fodder

only if you get to loot the hell out of that (someone else's) "home" and then evict the lot of them.
firefox

Forbes Family

and that could be interesting as well... could lead to power struggles and strife amongst families...
Forbes Family

fodder

until you discovered that your family home in an island where you don't have a character gets looted to bit.
firefox

Forbes Family

but each home would only have money in it that you left in it. It can't magically appear all over the place.
Forbes Family