Author Topic: Reworking Prestige/Honour, etc.  (Read 34299 times)

vonGenf

  • Honourable King
  • *****
  • Posts: 2331
    • View Profile
Re: Reworking Prestige/Honour, etc.
« Reply #15: March 11, 2012, 01:35:09 AM »
Just as important as what the stats are is what they do. Right now H/P has the following effects:

-Unlock classes
-Unlock appointment possibilites
-Allow to command more troops
-Allow to command special forces and cavalry

Am I missing anything?

All the "positive" ideas mentioned so far could easily replace H/P in that manner. However, what about the negative attributes? What would a high infamy score give, other than RP value? Also, the higher the number of different stats, the more effects will have to be found since we will not expect everyone to rise in all stats as we do with H/P.

One idea out there: people with a high brutality score could be more effective in TOs and police actions, while people with high victory score would have a CS bonus in open battles.

After all it's a roleplaying game.