So far there has been discussion about combat experience, love-hate, reputation and largesse, but not so much about the "new prestige", which according to Tom would be something that you get whenever the game mentions your name. It is a nice stat to have, but what would it gain you?
If combat experience influences the quality and the amount of troops you can have, and if largesse influences the amount of troops, and if Tom wants to make the stats more separate of one another, the new prestige does not seem to fit in with either increasing your troop size or their quality/type. What else is there that a stat could have an effect on?
Another limit that I think Tom has mentioned is that the stats should not have too strong a role either.
So, what benefits do the truly prestigious people have over us ordinary people? They get better service wherever they go, and what they say gains more visibility. Their opinions seem to count more. But how would something like this be modeled in a game? I do not know, so I ask all of you.