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Rations

Started by Tom, March 12, 2012, 10:32:03 AM

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Tom

No, it should be delayed. That's why I like a rations-like approach. The basic gameplay idea is to provide an incentive to looting.

So, one idea would be to have a "rations" attribute for units. It would count in days, and would automatically be scaled to unit size. So yes, if soldiers die,. their rations would be lost. Not 100% realistic, but simple and predictable. And it saves us from trouble such as calculating what the effect is when 10 soldiers of an 80 strong unit die (i.e. fractions of days).

Rations would be slowly replenished in certain areas (food supply, barracks, or something), but could also be quickly replenished by looting.


Velax

Would that looting replace the current "steal food" option? And would it still reduce an enemy region's food? It would be good to keep that tactical option available.

Zakilevo

wouldn't it be better to let forage battlefield to get whatever food you lose from losing your men?

La Blakeshadow

Quote from: Zakilevo on March 12, 2012, 05:47:17 PM
wouldn't it be better to let forage battlefield to get whatever food you lose from losing your men?

I agree, this would seem like a good option.
As looting would be fore when there is nothing left to fight, or was none to start with.
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Indirik

Quote from: Zakilevo on March 12, 2012, 05:47:17 PMwouldn't it be better to let forage battlefield to get whatever food you lose from losing your men?
That would require lots of record-keeping and calculations. More trouble than its worth, really.
If at first you don't succeed, don't take up skydiving.

Marlboro

Quote from: Indirik on March 12, 2012, 06:58:46 PM
That would require lots of record-keeping and calculations. More trouble than its worth, really.

And if you enabled something like this you'd soon see a feature request to be able to intentionally poison your rations to harm scavengers.
When Thalmarkans walked through the Sint land, castles went up for sale.

Charles

Would it require more record keeping than for foraging the battlefield for armour?  I would say use the same code, just adapt it slightly to include food.

pcw27

Would these rations deplete themselves automatically or only in regions suffering hunger or starvation?

Tom

Fleshing out the mechanics:


       
  • Add a value "rations" to the units
  • Init at around 5 when you recruit a new unit
  • When your unit would suffer from starvation, but has rations, reduce rations by 1 instead
  • When you are stationary in a region with food surplus, it slowly replenishes (say, 0.2 per day)
  • You can loot for rations, the old "steal food" option
  • When you're out of rations, starvation sets in

Dante Silverfire

#9
Quote from: Tom on March 13, 2012, 09:20:40 AM
Fleshing out the mechanics:


       
  • Add a value "rations" to the units
  • Init at around 5 when you recruit a new unit
  • When your unit would suffer from starvation, but has rations, reduce rations by 1 instead
  • When you are stationary in a region with food surplus, it slowly replenishes (say, 0.2 per day)
  • You can loot for rations, the old "steal food" option
  • When you're out of rations, starvation sets in



Can you store above the starting limit of rations? Such as building up to 10 rations or instead of just 5?
I would want to be able to prepare for long marches by having a larger store of rations. Or is that unreasonable?
"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."

Eithad

But there no reason to store for long marches unless you are marching through many many regions that don't have food.

Dante Silverfire

Quote from: Eithad on March 13, 2012, 09:38:37 AM
But there no reason to store for long marches unless you are marching through many many regions that don't have food.

Dwilight has this problem. (Depending on where you are)
"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."

Tom

Quote from: Dante Silverfire on March 13, 2012, 09:34:22 AM
Can you store above the starting limit of rations? Such as building up to 10 rations or instead of just 5?
I would want to be able to prepare for long marches by having a larger store of rations. Or is that unreasonable?

I haven't thought that aspect through yet. Maybe. Maybe with a paraphernalia. I'm not really certain. I don't want to completely eliminate starvation for troops, just make it so you don't start to lose men the moment you cross the border.

Velax

Are we still going to be able to significantly affect an enemy region's food by stealing it, though, if we can only go up to 5 or 10 rations?

Tom

The food would certainly not come out of thin air, it would be removed from the region.

How significant it is depends on how many troops you have in relation to how many peasants are in the region. In a region with 10k peasants, a unit of 20 men can stuff all their pockets, bags and mouths full of food and carry a bag of grain in every hand and in the sum total it wouldn't even be noticed.