I suppose that would take care of it. Though it would be painful for those who had two characters in a realm an one of them is a priest or otherwise distanced from the same battle.
You only count the people actually
in the battle. People not fighting in the battle don't count.
Though still some problems remain. The importance of a battle should probably be determined for each side individually. Thus a battle with 3-1 odds could not be important for the attacker no matter how many boxes they ticked, but it could be for the defenders. You would sort of require the game and the players to both agree on the importance of the event.
Hmm... yes, it could make sense for the "importance" for each side to be considered separately.
Though then, essentially, it might be just as well to have the game calculate the importance by itself.
There are various criteria the game could use to determine an importance factor:
- Region type: Cities are more important than badlands
- The region's economic importance, calculated using the gold/food production
- If it's a capital
- Portion of your realm's mobile forces in the battle
- Portion of your realm's total forces in the battle
- Comparative strength of the sides: Close battles are important for both sides. Slightly mismatched battles are more important for the people on the short end of the stick. Massively lopsided battle are not "important" for anyone.
Many of these would be variables, and not simple yes/no options. You would add up the various factors and compare the total to some arbitrary limit. If you cross the threshold, then you have an "Important Battle" for your side.
There are no doubt more criteria that could be developed. And since it is a completely mechanical determination it won't always make sense. But the key is to get enough individual factors that the complexity of the system makes it less susceptible to being gamed.
What would remain of the idea would still be a way for a character to increase his personal involvement with a slight increase in effectiveness accompanied with an out of proportion risk.
That is an interesting idea. "Important battles" and "heroic behavior" probably deserve separate feature requests.