Author Topic: Heroic behavior in battle (removing hero class)  (Read 4230 times)

Indirik

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Take it a step further, on all islands other then Dwilight we could just use that ubiquitous second character in the realm as the pin cushion. Use them to get as many battles as possible ranked as "important". Since they were likely to be quiet estate fillers anyway who cares if a bunch die? The player will just create another throw away character anyway.
One possible workaround for that: Count votes from a family perspective. If both characters in the same family check the Important Battle box, then count it as one vote for Important. If only one of the two checks it, then no vote is cast at all. (But you could still count it as checked for increased chances of wounding/death! :P)

Not necessarily "realistic", as it is possible for one family member to think a battle is important, and the other not. But in cases like this, game play would have to trump "realism". Just like how only one character in a family can take sides in a rebellion. Not "realistic", but important for game play.

Not that I necessarily think this proposed system is a good idea. Just giving an example of how "throw-away characters" can be taken out of the equation.
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