No, you mean 'if people were willing to accept getting their asses kicked in every war they fought in'. It's not a perception problem, my friend. It's a cold, hard truth of Battlemaster. The game *severely* punishes realms and armies that don't react every turn and that don't get their orders issued in a timely manner when they go up against realms that do do these things.
No, the game is not "broken", and I don't think that anyone is saying that it is. It just works in a very specific way, and to be successful you need to understand that way, and the player behavior it encourages.
The whole point I'm trying to make is essentially summed up in the above. *I* don't have the personal attitude that this how things
should be done, but it simply the way things
are done. And, unless there is a clear established method in which to do things in another way without damaging their ability to win wars, (or simply survive) then I don't think it will change.
Many good suggestions have been brought up as to how to mitigate this issue:
1. Issue orders the turn before indicating follow-up movements based upon certain conditions.
2. Empower multiple people throughout the military command to send out orders to increase reactivity.
3. Split armies up based upon activities to help with this problem.
However, these are all just methods to help and try and fix the issue. They won't actually fix anything though because nothing is broken. It simply has to be understood that right now things operate in a simple manner and that is:
If realm A has a military which always has orders sent out within the first 30 mins to an hour, they are more likely to have a more effective military than realm B which does not.This is simply fact. I'm not saying its a good or a bad thing, but that is the way things currently are. I mean, I love reminisching about the game, how 4-5 years ago, any military command I was in, we could dependably have orders sent out within the first 30 mins of the turn change after having the entire military council online after each turn change to rapidly discuss what to do. That was great, but it also required enormous time investment. We had a very effective military at that time. (CE of a few years back). Should we expect this to be required now-a-days? Absolutely not. Should we be surprised at a realm winning all their wars, because they are able to do this? Absolutely not.
The IR's allow everyone to play at their own pace. However, it doesn't ensure that you won't have an advantage by putting more time into the game. Tom has said this himself. If you dedicate more time, you'll likely do better/have more influence/etc... This isn't a flaw in the system, it just means that those who have more time are better suited to be military leaders.