Author Topic: Recent Change to Generals  (Read 39047 times)

Indirik

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Re: Recent Change to Generals
« Reply #75: March 21, 2012, 03:10:41 PM »
Thanks for proving my point. Opinions like this is EXACTLY why people won't take a military role as well as being complete rubbish. If you don't get orders out early you risk SOME people not following them, depending on the realm and people play time.
That's what he said: If you don't issue orders quickly enough, people won't move. OK, he stated it a bit more strongly. But the point is still valid. If you don't issue orders close enough to the turn change, then you will see people not move because the orders weren't available when they logged in.

This is proven fact. You're not a bad player, or a mean person, or a powergamer if you admit this. In fact, everyone should admit that this condition exists. Once we do, we can get around to spreading ideas that help people lead armies in a more effective manner, without requiring that a single person play 24/7. Things like advance conditional orders, councils that all participate in giving orders, clearly defined chains of command that show who is allowed to give orders, etc.

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Besides which this assumption of required times for orders skirts dangerously close to a IA violation in my opinion.
Telling people they need to issue orders within one hour of the turn change = IR violation.

Acknowledging that sending orders later in the turn means that less people will move = Not an IR violation.
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