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Realm Ratings

Started by Arrakis, March 25, 2012, 02:03:31 PM

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Penchant

The feedback is that its liked, its not something that can be abused since everyone already on the continent can see it.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

vonGenf

Quote from: egamma on March 26, 2012, 08:45:41 PM
Why not write that up in the proper format and put over in feature requests?

Wouldn't this be more easily maintained in the wiki than as new game-mechanic? I have no experience with semantic data, but conceivably the data could be available that way and automated.
After all it's a roleplaying game.

Vellos

Quote from: Arrakis on March 25, 2012, 02:03:31 PM
How acceptable would be the idea for players to start rating realms? It would be an OOC rating of course, which should include:
1. How active the community of players is in that realm. This can generally be rated based on the amount of letters that go around.
2. Roleplaying rating (a realm with too much OOC letters, and mixing of OOC with IC wouldn't get a decent rating here).
3. How fun the realm is. This depends on IC factors (wars etc etc).

Not sure whether the player would be required to answer all three of these questions, or just one which would be simple "How would you rate this realm"?

Such a system would give better guidance to people joining new realms, and would sort of rewards those realms that play properly and are trying hard to make players have fun as I assume a good rating would attract more players to such realms.

The idea of some kind of survey-thingy has been repeatedly proposed, generally identified as a Good Idea... I think we did have a survey, maybe, a few months back? No idea what came of it?
"A neutral humanism is either a pedantic artifice or a prologue to the inhuman." - George Steiner

Indirik

Diplomacy, battles, etc., are not available as semantic data. Nor are things like number of nobles, gold incomes, food or trade statistics.

Actually, I should say that these are not available as automaticly updated values. We could create semantic data for them, but it would all be manually updated. Thus subject to the same "quickly out of date" problems as lots of other things.

You can see the types of info available as "live data" by going to the wiki and going to the semantic wiki" page. From there, look for the External Data API link. Somewhere around there it lists all the data that can be extracted directly from the game database in real-time. If there is something else you want, let us know. Just open a new thread on the wiki board. Remember that we won't make anything like income or CS data available.
If at first you don't succeed, don't take up skydiving.

Tom

There's also a lot of info available on the statistics pages. We can easily incorporate those into the character creation process.

Penchant

That would be very appreciated.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Tom

If someone would work out the details - which graph to display on what page - that would help a lot. Implementation is the easy part.