Author Topic: More options for Guilds  (Read 3469 times)

Dante Silverfire

  • Mighty Duke
  • ****
  • Posts: 1786
  • Merlin (AT), Brom(DWI), Proslyn(DWI)
    • View Profile
Re: More options for Guilds
« Topic Start: April 12, 2012, 11:25:58 AM »
Huh?

I have nothing against your ideas of Medicine Halls, Training Grounds and the likes. I like the idea of adding specializations to regions.

However, I truly don't understand why this would be tied to guilds. The overwhelming majority of the guilds in game have no links at all to troop leading in the first place. This feature would tie them in to the military/economic game in a way that is, imo, not needed at all.

I would much prefer to give these options to estates, for example, than to guildhouses.

I have to agree with VonGenf, while I haven't considered these ideas much myself, I see no reason for them to be tied to guilds if they are put in place. I would much rather have them applied to estates as that allows more in-game interaction than guilds and simply makes more sense to me.
"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."