Author Topic: Implementing flanking in 1-D combat  (Read 22062 times)

Tom

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Re: Implementing flanking in 1-D combat
« Reply #30: July 04, 2012, 09:33:35 AM »
Why make it complicated?  Have them show up in normal starting position with a "flanking bonus" to morale and cohesion or what have you that makes them significantly more effective fighters.

Why? Because one of the main historical purposes of flanking units was to hit the enemy archers/artillery.