Author Topic: Implementing flanking in 1-D combat  (Read 22004 times)

Indirik

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Re: Implementing flanking in 1-D combat
« Reply #45: July 04, 2012, 11:02:21 PM »
True. A smart commander *should* be able to beat an incompetent one, given that the force advantage isn't too ridiculous. But I don't see this as avoiding what we normally refer to as big-blob tactics, where the entire enemy force sticks together in one region, moving en masse. Still, the inability to see how the other force is lining up, and not being able to react, will make lining up a bit of a crap shoot.

One thing that bugs me, though, is the difficulties of scaling this for smaller realms. I'm thinking battles of 10v10 nobles, or so, perhaps less. Should there be some limit below which the battle devolves into the current method? If there is no marshal present, how do the forces line up? Would this system provide us a way to utilize the general in some way?
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