Author Topic: Implementing flanking in 1-D combat  (Read 21955 times)

Anaris

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Re: Implementing flanking in 1-D combat
« Reply #60: July 06, 2012, 07:20:20 PM »
Yeah, and that is where it gets tricky. You'd have to calculate region types in (cavalry isn't all that good in dense forests or mountains) as well as some region border properties we don't even have in the database yet (bridges, mostly).

But ohhhhh, how I would love to have those....
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan