Author Topic: Implementing flanking in 1-D combat  (Read 21956 times)

Tom

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Re: Implementing flanking in 1-D combat
« Reply #60: July 06, 2012, 09:48:01 PM »
Implementing terrain bonuses/penalties to combat is also an interesting and related idea, one I will spin off into its own thread.

I actually didn't mean that. What I meant is that the running away / retreat part would depend on terrain types. On a plain, the cavalry can catch you if you have an hour or two of headstart. In the mountains? Not so much.