Author Topic: Ambush  (Read 19840 times)

Ketchum

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Re: Ambush
« Reply #15: July 11, 2012, 03:32:48 AM »
Make the ambushing army fight randomly picked TLs? But limit it so that you only fight the same number of TLs?

EX) If you ambush with 10 TLs, you face 10 TLs randomly selected from your enemy's army?
+1 to this part. I agree we should be able to ambush enemy and they will most likely caught with their pants down. Perhaps we can borrow some coding or concept from how infiltrator attack on noble who is surprised.
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)