Author Topic: New Treaty System  (Read 7737 times)

Perth

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Re: New Treaty System
« Reply #15: July 31, 2012, 08:48:58 PM »
i was going to say... what if you use info->diplomatic treaties->edit... but it looks like they should go to the same place. XD

I thought and tried the same thing.
"A tale is but half told when only one person tells it." - The Saga of Grettir the Strong
- Current: Kemen (D'hara) - Past: Kerwin (Eston), Kale (Phantaria, Terran, Melodia)

Tom

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Re: New Treaty System
« Reply #16: July 31, 2012, 11:01:18 PM »
I go Politics > View Treaties > Edit > "Only diplomats have the required legal, political and trickery knowledge to draft treaties."

yes. as ruler, you can sign, but not edit.

You should get a diplomat into your realm or ask if someone is willing to do it. You really want one.

Tom

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Re: New Treaty System
« Reply #17: July 31, 2012, 11:01:43 PM »
Currently only those with the Ambassador or Diplomat subclasses could edit.  Is it desired that any Ruler automatically get to bypass that requirement?

No. If he wants to, he can change subclass.

fodder

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Re: New Treaty System
« Reply #18: July 31, 2012, 11:43:58 PM »
do you need different people to do the signing and proposing/editing?
firefox

Perth

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Re: New Treaty System
« Reply #19: August 01, 2012, 12:18:52 AM »
You should get a diplomat into your realm or ask if someone is willing to do it. You really want one.

There were a few in the past, but as the new treaty system was declared defunct, I don't currently have any. But I'll work on finding some.
"A tale is but half told when only one person tells it." - The Saga of Grettir the Strong
- Current: Kemen (D'hara) - Past: Kerwin (Eston), Kale (Phantaria, Terran, Melodia)

Foundation

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Re: New Treaty System
« Reply #20: August 01, 2012, 12:21:56 AM »
Ah, okay.  So it was intended that rulers cannot edit without subclasses.
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

Tom

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Re: New Treaty System
« Reply #21: August 01, 2012, 07:41:10 AM »
do you need different people to do the signing and proposing/editing?


At this time, no. You do need the ruler or an ambassador to sign, however. So if you are just a diplomat, you do.

Antonine

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Re: New Treaty System
« Reply #22: August 01, 2012, 09:32:38 PM »
One of my chars is an ambassador but there's a crash when she tries to edit an existing treaty that's already been signed between her realm and another realm.

The crash message is this:

Fatal error: Uncaught exception 'BadMethodCallException' with message 'Data item "title" does not exist' in /var/battlemaster/include/Doctrine/BattleMaster/GameObject.php:42 Stack trace: #0 /var/battlemaster/include/Doctrine/BattleMaster/GameObject.php(15): BattleMaster\GameObject->_set('title', 'Surrender Terms...') #1 /var/battlemaster/live/stable/DraftTreaty.php(33): BattleMaster\GameObject->__call('setTitle', Array) #2 /var/battlemaster/live/stable/DraftTreaty.php(33): BattleMaster\Treaty->setTitle('Surrender Terms...') #3 {main} thrown in /var/battlemaster/include/Doctrine/BattleMaster/GameObject.php on line 42

Tom

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Re: New Treaty System
« Reply #23: August 01, 2012, 09:38:38 PM »
fixing those bugs as we speak

Foundation

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Re: New Treaty System
« Reply #24: August 01, 2012, 10:13:45 PM »
That particular one was already fixed, please check the bugtracker for fixed revision. :)
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

Tom

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Re: New Treaty System
« Reply #25: August 02, 2012, 06:26:44 AM »
damn, another 30 seconds wasted. :-)