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Provisions...Troop stravation... Who needs em?

Started by Kalanar, August 16, 2012, 01:46:00 AM

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Bael

Quote from: egamma on August 16, 2012, 08:24:32 PM
Was your unit stationary in the region at the dawn turn?

I'm talking about Cantril, so yes, it was stationary for many, many dawns and dusks.

Ross

And in Dwilight it's even weirder.

Regional Events in Mech Alb   (just in)
message to everyone in Mech Alb

    Surplus food in the region allows for friendly troops to resupply.

Starvation   (just in)
personal message
There is starvation in Mech Alb, so your men are forced to feed on their provisions.



both consecutively, i starve and i'm able to get some provisions from food surplus.
Atamara:    Dwilight:

egamma

Quote from: Ross on August 17, 2012, 06:23:17 AM
And in Dwilight it's even weirder.

Regional Events in Mech Alb   (just in)
message to everyone in Mech Alb

    Surplus food in the region allows for friendly troops to resupply.

Starvation   (just in)
personal message
There is starvation in Mech Alb, so your men are forced to feed on their provisions.



both consecutively, i starve and i'm able to get some provisions from food surplus.

bugtracker please.

Indirik

I believe that you get the "friendly troops" message even if you are not friendly.  The key is: are you actually get the provisions?
If at first you don't succeed, don't take up skydiving.

Penchant

Quote from: Indirik on August 17, 2012, 04:16:19 PM
I believe that you get the "friendly troops" message even if you are not friendly.  The key is: are you actually get the provisions?
That wasn't his point I believe, sounds more like the whole starving region providing provisions due to surplus food though it is possible actually but unlikely that it should happen in this case. Did Mech Alb get an investment?
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Anaris

It is perfectly possible for a region to both have a surplus, and still be starving.

I'm not sure what should happen to troops in that case; I think the devs will need to think about it a bit.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Ross

Quote from: Anaris on August 17, 2012, 05:08:57 PM
It is perfectly possible for a region to both have a surplus, and still be starving.

I'm not sure what should happen to troops in that case; I think the devs will need to think about it a bit.

I guess it's intended, but IMO it's been about a week since food has been sent and the region created surplus, i just find the locals very slow to distribute the foods in the region.

I could understand the way of thinking that the region isn't properly fed even tho there's food because they have been starving for so long. But it's a bit ridiculous, you soldiers gather food from the surplus, but starve because the region is still "technically" under starving effect. I accept the effect still occurring on the citizens, but at the moment there's surplus your soldiers shouldn't be affected by starvation.

Anyway, i reported it, but i don't feel it's really a bug, in any case it's nothing serious.
Atamara:    Dwilight:

Foundation

The worst starvation levels cause about a week's additional starvation due to distribution.  Considering that most light to moderate starvation end within a couple of days it's not that unreasonable.
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

Penchant

Quote from: Foundation on August 17, 2012, 09:30:21 PM
The worst starvation levels cause about a week's additional starvation due to distribution.  Considering that most light to moderate starvation end within a couple of days it's not that unreasonable.
It kinda is rather unreasonable, you can give me extra provisions but you can't give me my regular meals?
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Foundation

My point was that a week of continued starvation for the worst of starvations is not unreasonable.
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

Geronus

I'm glad that this feature is continuing to be looked at. My general feeling is that so far, the changes to the food game have combined to act as a significant disincentive for going to war, at least on Dwilight. The consequences of starvation for units are also too severe as currently implemented, and the provisioning system, while a vast improvement over instant and unpreventable unit losses, is thus far strategically inferior to the old ability to utilize caravans with an army to bring as much food as might be needed for a particular campaign.

Phasing starvation for units in gradually rather than immediately hitting them with the region's current level of starvation once their provisions run out would be a big improvement. I would also like to see some way to speed the reacquisition of provisions. I think that any region that has extra food available in granaries should be able to re-provision troops. It makes no sense that an army refitting in a city that isn't currently suffering from a food shortage couldn't procure basic rations from the local markets. Obviously the city residents are able to procure food for themselves, presumably from local markets. Why can't soldiers do the same? Instead of basing provisions on whether the region has a positive production/consumption ratio, why not base it on whether the region has food available as indicated by its starvation status? If it has any hunger or starvation, food is being hoarded by the residents and your soldiers cannot procure it. If there is no hunger or starvation, there is extra food available that can be used to re-provision.

Penchant

Quote from: Geronus on August 30, 2012, 06:26:17 PM
I'm glad that this feature is continuing to be looked at. My general feeling is that so far, the changes to the food game have combined to act as a significant disincentive for going to war, at least on Dwilight. The consequences of starvation for units are also too severe as currently implemented, and the provisioning system, while a vast improvement over instant and unpreventable unit losses, is thus far strategically inferior to the old ability to utilize caravans with an army to bring as much food as might be needed for a particular campaign.

Phasing starvation for units in gradually rather than immediately hitting them with the region's current level of starvation once their provisions run out would be a big improvement. I would also like to see some way to speed the reacquisition of provisions. I think that any region that has extra food available in granaries should be able to re-provision troops. It makes no sense that an army refitting in a city that isn't currently suffering from a food shortage couldn't procure basic rations from the local markets. Obviously the city residents are able to procure food for themselves, presumably from local markets. Why can't soldiers do the same? Instead of basing provisions on whether the region has a positive production/consumption ratio, why not base it on whether the region has food available as indicated by its starvation status? If it has any hunger or starvation, food is being hoarded by the residents and your soldiers cannot procure it. If there is no hunger or starvation, there is extra food available that can be used to re-provision.
Phasing starvation for units was recently done, and now that the bug has been fixed also on provisions I think you will find they last a lot longer. (Previously they were being used up in any region not producing a surplus, now its been fixed)
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton