Main Menu

Battlemaster September 2012 Roadmap [Updated Sept 21]

Started by Azerax, September 07, 2012, 06:41:09 PM

Previous topic - Next topic

Azerax

Greetings Battlemaster Community,

Below you are going to see the "September 2012 Roadmap".  I'd like to explain what it is, and how it came to be.

About a month ago I posted a message asking if Battlemaster needed a QA Project Manager.  From there Tom and I started emailing back and forth so I could understand how the Battlemaster development team worked and to see if a fit was possible.  Tom, the development team, and I worked together to come up with a plan to stream line their process without compromising some very important values.  The entire Development Team are volunteers, so we needed a process that provides both flexibility and efficiency.

The first thing we did was get together to talk about what each person thought was important, specifically what development should happen, the priority of each item, and how long it would take.  This was the foundation for the September 2012 Roadmap you see below.  You will also see the progress we're making, and it will be updated weekly so you know what's going on.

If you have any questions about the September 2012 Roadmap, feel free to ask!

September Roadmap - Week 1 Update

September Roadmap Status - Green (All items are either on-time or ahead of schedule)

Our agreed upon goals:


Short Term Goals (1 month)

- Select 10 features for the community to vote on - Status: Complete
Notes:  The top 3 features voted were:

  • Erecting Statues and Monuments
  • Siege Engines in Scout Reports
  • Automatic Market Offers

These items will be added to the October Roadmap

- Fix 34 bugs - Status:  Ahead of Schedule (12 out of 34 fixed.)

Bug burn down chart (Bugs remaining to fix to get to 34):



Long Term Goals (3 Months)
- New Message system
- Database Redesign


Again, feel free to ask question!

Best regards,
Scott

Zakilevo

This is really nice :). It is pretty nice to see what the dev team is doing.

Perth

"A tale is but half told when only one person tells it." - The Saga of Grettir the Strong
- Current: Kemen (D'hara) - Past: Kerwin (Eston), Kale (Phantaria, Terran, Melodia)

Penchant

Quote from: Zakilevo on September 07, 2012, 06:56:23 PM
This is really nice :). It is pretty nice to see what the dev team is doing.
+1
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Vellos

"A neutral humanism is either a pedantic artifice or a prologue to the inhuman." - George Steiner

Lefanis

What is Freedom? - ye can tell; That which slavery is, too well; For its very name has grown; To an echo of your own

T'is to work and have such pay; As just keeps life from day to day; In your limbs, as in a cell; For the tyrants' use to dwell

Perth

It's like it's election season or something!
"A tale is but half told when only one person tells it." - The Saga of Grettir the Strong
- Current: Kemen (D'hara) - Past: Kerwin (Eston), Kale (Phantaria, Terran, Melodia)

Ketchum

This is awesome. Many thanks to all the developers and Tom for this. We players all know you work very hard to make all this come true. Here's a cookies :P
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

Blue Star

Quote from: Ketchum on September 10, 2012, 03:10:16 AM
This is awesome. Many thanks to all the developers and Tom for this. We players all know you work very hard to make all this come true. Here's a cookies :P

+1
I think like a sinner. Curse like a sailor. Smile like a saint. :)

Azerax

#9
September Week 2 Update

The only changes from last week are the number of bugs fixed.  We are currently ahead of schedule based on our agreed upon goals.

Short Term Goals:
Fix 34 bugs - ahead of schedule - currently 22 out of 34 have been fixed

September Bug Burn Down Chart

Zakilevo


Azerax

#11
September Week 3 Update

The only changes from last week are the number of bugs fixed.  We are currently ahead of schedule based on our agreed upon goals.

Short Term Goals:
Fix 34 bugs - ahead of schedule - currently 31 out of 34 have been fixed

September Bug Burn Down Chart

Zakilevo

Impressive. Only 3 more bugs to fix. :) Well ahead of the schedule.

Azerax

September Week 4 Update

A September 2012 Status Report will be posted shortly

Short Term Goals:
Fix 34 bugs - ahead of schedule - currently 35 out of 34 have been fixed, 1 more than planned!

September Bug Burn Down Chart


Zakilevo

Excellent. :) Will there be a new plan coming up since the dev team has achieved their goal?