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You look at Indirik. His chiselled chin and abrupt manners won't exactly do him any favours at a party but he doesn't exactly seem out of place in the camp complex, although he doesn't quite fit in either. You remember some of his scientific observations, while not breathtaking, still contibuted to the total scientific knowledge of the expedition. As far as you can tell, he seems to be the same old Indirik that came to the camp complex at the beginning of this whole expedition. You don't know why you're even analyzing him - that ice block must be getting on your nerves.
Today, you look at D'Espana. You notice him cutting his lips on the glass of water that he used to try and cleanse the vodka from his body. Nothing uncommon there. He was really drunk after all and not pretending, at least you didn't think so. You hope it wasn't because he wasn't used to holding a glass but that certainly couldn't be it. What kind of drunk couldn't hold a glass? Anyway, you smelt the alcohol on his breath as he passed you by. Then you look back and do a double take - the water glass is gone! You definitely saw D'Espana putting it down before leaving.
ยง11 - The game will start with one NPC dying on the very first night and the first player character The Thing hunts will automatically be infected regardless of trait. This means on the very first night, there is only ONE The Thing and one NPC will die and one player will be infected and turn into a second The Thing.
Wait...didn't The Thing infect someone on Night 0?So isn't there still one The Thing running about?
Well we killed the thing before it infected someone - meaning a player.