It is tough to balance, isn't it? The family-centric medieval view that wants inheritance, nepotism, family loyalty, etc. to be a strong influence, yet the need to keep the game friendly for newer players. It's a very tough balance. As much as I think that game-mechanics-supported inheritance could be interesting, I think it would be a very negative influence on the game. Tying power up into an even smaller group than it is now would not be good for the game.