Main Menu

News:

Please be aware of the Forum Rules of Conduct.

Sea Zones

Started by Tom, September 24, 2012, 08:19:02 PM

Previous topic - Next topic

Foundation

Quote from: Chénier on September 29, 2012, 01:33:38 AM
A considerable change...

Quote from: Tom on September 25, 2012, 10:35:49 AM
No, you can not scout into, nor out of, nor within sea zones. Absolutely no scouting whatsoever. I've said that at least twice already.

I don't understand what you mean by change.  It's always been that way from page 1 till now.
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

Indirik

It's a considerable change to the game.
If at first you don't succeed, don't take up skydiving.

Chenier

Quote from: Indirik on September 29, 2012, 02:20:45 AM
It's a considerable change to the game.

This. Armies have not been able to evade detection since... always, maybe?
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Arundel

#153
A suggestion:

What about keeping short range sea lanes (ferries) for the sake of realism and mobilization? Frankly, if two nations were separated by a mere channel, they wouldn't go as far as to build entire fleets of warships or sizable transports just to cross to the other side. They would get smaller boats - seeing as they don't need the equipment, storage, sleeping areas, food, or resources - and ferry their entire armies across, as it was a relatively short distance. Whether they numbered in the hundreds or thousands, a full fleet wouldn't have been needed for such an endeavor.

If the sea routes are already in place, I'd believe this to require little to no work. Simply identifying the ones we need versus those that we don't. This idea would also grant a balanced opportunity for localized war, the way we want it to, rather than forcing islands to fight nations on the other side of the continent without any real reason, save that they are the least defended. Instead, we would have a compromise between having the option to invade/defend far abroad, or attempt to capture/defend locally.

For Beluaterra and Atamara, I don't see this suggestion coming through - obviously - but for Dwilight, EC, and FEI it definitely could.

Those that should be kept, in my opinion:

Askileon - Giask <-- This even more so as the body of water separating them is a mere bay, not an ocean or sea.
Candiels - Tower Fatmilak
Port Nebel - Port Raviel
Aegir- Freke
Sallowtown - Qubel Lighthouse

Edit: The overall suggestion would also remove the burdening cash restriction to island nations who simply want to cross a tiny channel to invade. I doubt the cost for small boats would really amount to that of a large or massive transport fleet. This would give them more access to battles, rather than pressuring them to save every penny to cross a relatively small distance.

Also, Zone 14: Sallowcape Drift - Historically significant piece of land, has a good ring to it.
The adherents of different religions in a realm should compete for power, influence, and fresh converts. They don't even have to be killing each other to do so. I wish people promoted the prosperity of their religions the same way they promoted the growth and prosperity of their realms. - Geronus

Zakilevo

QuoteWhat about keeping short range sea lanes (ferries) for the sake of realism and mobilization?

No...

Arundel

The adherents of different religions in a realm should compete for power, influence, and fresh converts. They don't even have to be killing each other to do so. I wish people promoted the prosperity of their religions the same way they promoted the growth and prosperity of their realms. - Geronus

Bedwyr

I'm with Arundel on keeping the short range sea-routes connecting two very close pieces of land.  Removing all the big sea routes is one thing, but small, direct connections between adjacent regions is another matter altogether.
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here!"

Psyche

Instead of bonds, use family wealth to balance it out.
Pledge Fare.
Similar to family support and pledge ransom.  The option is always there when you don't have enough gold, despite the amount of wealth.   If you have a wealthy family you'll be fine, if not, you'll take a hit to make you be prepared next time.

This stresses the importance of a prepared army more, as well as restore some power to family wealth.   With bonds,  armies will be getting paid those anyways when not at home- and they will plan on using that as passage since they can't be stolen if nobles are captured.  If you do use them in place of gold, add a hefty fee.

fodder

that makes no sense. why would anyone take an IOU in the form of family wealth (from god knows where) instead of bonds of realm right in the continent?

what prepared army. you are looking at an ambassador or trader or priest or defeated noble who ended up on his own with no men.

if you have an army and you have no gold.. tough. armies should not be allowed to travel with bonds. or anything else but gold on hand.

the contingency should be only for nobles who has no gold (or at least not enough to cover the trip) and no unit.
firefox

Tom

Quote from: Arundel on September 29, 2012, 03:53:23 AM
What about keeping short range sea lanes (ferries) for the sake of realism and mobilization? Frankly, if two nations were separated by a mere channel, they wouldn't go as far as to build entire fleets of warships or sizable transports just to cross to the other side. They would get smaller boats - seeing as they don't need the equipment, storage, sleeping areas, food, or resources - and ferry their entire armies across, as it was a relatively short distance. Whether they numbered in the hundreds or thousands, a full fleet wouldn't have been needed for such an endeavor.

Last I checked, crossing the English Channel, even though you can cross it swimming, as some daredevils have demonstrated, with an army has always been a major endeavor.

For the really small stretches, we already have bridges on the maps, and they will not go away. Anything else - sea travel.

Nosferatus

Quote from: egamma on September 28, 2012, 03:34:30 PM
I had no notice that it would cost me gold to return home. I have 46 gold right now, and dropped one of my two scouts. Hopefully that's enough.


Zone Names:
12   Qubel Coast
13   Cheswater (goes with Chesland)
15   Moon Bay (same as region)
16   Big Blue Deep
17   Sapphire Gulf
18   Gold Coast
20   Kraken Coast
21   Wurzburg Waters

Nice ideas, i'd like to point out that there are already names for the water ways around Madina, or atleast these are the names used in the past:

http://wiki.battlemaster.org/wiki/Dwilight/Madina_Isle

Though i really like the name Kraken coast, the myth however goes that the Kraken of Dwilight is located somewhere near the little abandoned isle above the tomb islands(D'hara)
So it makes little sense calling the waters around Madina like that. Abbot had never slayn such monsters, he wouldn't dare... :P
But in the big blue deep (the ocean waters) there several Krakens, massive whales and so on.
Formerly playing the Nosferatus and Bhrantan Family.
Currently playing the Polytus Family in: Gotland, Madina, Astrum, Outer Tilog

fodder

... i was trying to find those names... and failed miserably. bah. (can't even find where the kraken was supposed to be)
firefox

Nosferatus

Quote from: fodder on September 29, 2012, 12:50:34 PM
... i was trying to find those names... and failed miserably. bah. (can't even find where the kraken was supposed to be)

theres always the madinan libraries: http://wiki.battlemaster.org/wiki/Madina_%28Realm%29/Library

and under the dwilight page you will find many more geographical names.
http://wiki.battlemaster.org/wiki/Dwilight/Geographic_Features
and here: http://wiki.battlemaster.org/wiki/Dwilight
Formerly playing the Nosferatus and Bhrantan Family.
Currently playing the Polytus Family in: Gotland, Madina, Astrum, Outer Tilog

Chenier

The Krakken was around Paisly, being D'Hara's flagship that massacred the invading Madinian fleets. ;)
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

egamma

9: Gold Coast
10: Mimi Sea
11: Central Sea
12: Tomb Sea
13: Bay of Misfortune
15: Raviel Sea (I suppose Moon Bay would be too confusing)