Well, with my first wave of enthusiasm, I had forgot to say this: Thanks Tom! This is wonderful!!!... I know this will be big change in BM, (and most probably a ton of work) but really, this is one of the things that make this game so great!
ejem... about landings and embarks... If we want to make it easy, I think the best option would make the same rule for embark and land (e/l):
In friendly harbour: you can e/l all you want infantry, cavalry, etc... (maybe all but SE?)
In non-harbour regions or enemy regions: you can e/l (maybe) only infantry and only with 'military supremacy'.
We must work all this thing as simple as possible. This way you can get out/in rural islands (in a 'relaxed' situation e/l is not a difficult task), We make possible attack islands without get too much 'trapped'... but at the same time, if you get badly beaten, probably no one will get out of there alive!
BT map now contains my current draft of the sea zones.
I'm looking for names for the zones now. Things like "Bay of XYZ" or "Northern Sea" or "Barbary Coast" etc. etc.
Hey, they are wonderful!!!
Coding-wise: maybe it could be better to make the sea-region's borders to coincide with the land-regions? I don't know...
Names? I would put something geographic associated to the land regions: bay of xxx, cape xxx, sea of xxx, where xxx would be a city (sunken or not) or a region... this way only knowing the name of the sea-region you can get an idea of it position.