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Sea Zones

Started by Tom, September 24, 2012, 08:19:02 PM

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Tom

Quote from: Naidraug on September 26, 2012, 01:20:34 PM
Would still be possible to add the option for the lord to send fishing expeditions to the sea?

We already include fishing in the region economy, and have done that for years. No need for a change there.

Poliorketes

If you see the coast regions, you'll see fishing as part of the local economy. You can make a TO to a region, build fortifications, etc... but to a sea region?... I don't see it.

The sea is way too big to be controlled by any mean... and with medieval technology?  :P

Zakilevo

Quote from: Naidraug on September 26, 2012, 01:20:34 PM
I talked about TO of Sea Zones. The TO across sea zones discussion was happening before.

Would still be possible to add the option for the lord to send fishing expeditions to the sea? (I imagine since there will be the option to pay for some sort of watch over the seas to get a warning of coming troops, it would be possible to add this feature using the same system). If not on the first version, on future versions?

No need to complicate things unnecessarily.

fodder

i imagine a lot of people will find it very interesting how long travel times are whilst at sea.

time is money... sort of. a shorter journey (compared to travelling by land) will mean less equipment damage. less wages need to be paid.

you can also imagine how people will travel by sea towards a friendlyish sort of place... then walk the remaining part of the trip.

eg... rio capital is rines (atm). so you could imagine a fleet sailing off to disembark peple in mio.. or lopa or some such friendly region. you could also imagine them going the other way and sail off to jidington or a bit further up the coast.

equally.. you could imagine an gangbang of riombara would be like... loads of realms land in yncaalo then move up bit by bit
firefox

Geronus

I only see two solutions to the TO problem at present, neither of them very good:

1. Allow TO's of any coastal region by any realm.

2. Somehow label island regions as island regions and always allow TOs of them regardless of where you already control a region bordering that region.

Both have big drawbacks. The first goes far toward destroying the basic restrictions that define a TO. The second makes no allowance for how a realm based on islands could ever TO anything on the mainland. There are undoubtedly other possible solutions, but I feel that this rabbit hole could get pretty deep in terms of added complexity.

Chenier

The only way I see is allowing TOs of any coastal region as long as you own a port, and having such takeovers take much longer than normal TOs (to avoid mainland realms from using this against other mainland realms), but only on a region you offload onto directly. The more ports you have and the closer they are, the less the naval penalty would be.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Anaris

Quote from: Chénier on September 26, 2012, 11:37:18 PM
The only way I see is allowing TOs of any coastal region as long as you own a port, and having such takeovers take much longer than normal TOs (to avoid mainland realms from using this against other mainland realms), but only on a region you offload onto directly. The more ports you have and the closer they are, the less the naval penalty would be.

This feels like the right solution to me.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Poliorketes

Quote from: Chénier on September 26, 2012, 11:37:18 PM
The only way I see is allowing TOs of any coastal region as long as you own a port, and having such takeovers take much longer than normal TOs (to avoid mainland realms from using this against other mainland realms), but only on a region you offload onto directly. The more ports you have and the closer they are, the less the naval penalty would be.

Obviously it's a big change in the game mechanisms, but historically, would be totally correct to let TO happen in any coastal regions. From Phoenicians times, the sea has been used to expand empires.

Indirik

You could do it based on distance to the nearest coastal region the realm controls. The farther away your closest coastal region, the harder the TO. Astrum should be able to TO Mimer easily, but trying to TO an Aurvandil region should be all but impossible. Also, no coastal region = no TO.
If at first you don't succeed, don't take up skydiving.

Bedwyr

I'd rather just have the TO's work normally, TO any coastal region, and up the distance penalty by some margin if it's going over water instead of land.  Incorporate some lessening of the penalty if you have ports, I guess, but I really don't think this needs to be that complicated.
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here!"

vonGenf

Quote from: Bedwyr on September 27, 2012, 03:18:56 AM
I'd rather just have the TO's work normally, TO any coastal region, and up the distance penalty by some margin if it's going over water instead of land.  Incorporate some lessening of the penalty if you have ports, I guess, but I really don't think this needs to be that complicated.

If you make it too simple, then it becomes a huge change it the TO mechanics. For example, Solaria shouldn't be able to TO Sallowwild without TOing Desert of Silhouettes first. The current mechanics favors contiguous realms and for good reasons.
After all it's a roleplaying game.

Bedwyr

Quote from: vonGenf on September 27, 2012, 03:37:24 AM
If you make it too simple, then it becomes a huge change it the TO mechanics. For example, Solaria shouldn't be able to TO Sallowwild without TOing Desert of Silhouettes first. The current mechanics favors contiguous realms and for good reasons.

I would counter that it should be able to...With a significant, additional "distance" penalty for not having a land connection.  And yes, that does make a huge change to the game, but I don't see that as being a bad thing.  It opens up wars for conquest that wouldn't have been possible before.  Realms hemmed in by allies (or neutrals too big to fight) might sail a ways along and start taking lands they couldn't border before. 
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here!"

Indirik

Just what we need, the huge Atamara giant being able to start TOing non-contiguous regions... yay...
If at first you don't succeed, don't take up skydiving.

Zakilevo

Quote from: Indirik on September 27, 2012, 04:11:24 AM
Just what we need, the huge Atamara giant being able to start TOing non-contiguous regions... yay...

Doesn't matter. You can't maintain regions too far from your capital anyway.

Velax

I like this idea a lot. I'm wondering, though, will this make it more difficult to administer island regions that are currently part of mainland realms? Apasur on FEI, for instance? Apasur is a short ferry ride away (10 hours for my unit) currently, but with sea regions could be three or four turns away, given there are no convenient cities nearby.