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Sea Zones

Started by Tom, September 24, 2012, 08:19:02 PM

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Indirik

Quote from: Velax on September 27, 2012, 04:57:31 AM
I like this idea a lot. I'm wondering, though, will this make it more difficult to administer island regions that are currently part of mainland realms? Apasur on FEI, for instance? Apasur is a short ferry ride away (10 hours for my unit) currently, but with sea regions could be three or four turns away, given there are no convenient cities nearby.
This is one of my concerns, too. Will the existing sea routes go away? This will make any sea voyage very expensive and very inconvenient for realms who include one in their borders. Realms such as D'Hara and the Obsidian Islands are screwed if simply traveling around their realm costs >1 gold/man in their unit for each sea passage they take.
If at first you don't succeed, don't take up skydiving.

Penchant

Quote from: Indirik on September 27, 2012, 05:16:28 AM
This is one of my concerns, too. Will the existing sea routes go away? This will make any sea voyage very expensive and very inconvenient for realms who include one in their borders. Realms such as D'Hara and the Obsidian Islands are screwed if simply traveling around their realm costs >1 gold/man in their unit for each sea passage they take.
what I am worried which is similar to what you are saying is before, D'hara for example had lots of gold but little food, will this cause D'hara to have little gold and little food weakening it greatly.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

vonGenf

Quote from: Penchant on September 27, 2012, 06:00:29 AM
what I am worried which is similar to what you are saying is before, D'hara for example had lots of gold but little food, will this cause D'hara to have little gold and little food weakening it greatly.

I was also concerned at how expensive this is, but I haven't seen how much less expensive it is with a harbour. Does anyone have that data?
After all it's a roleplaying game.

Chenier

Quote from: Velax on September 27, 2012, 04:57:31 AM
I like this idea a lot. I'm wondering, though, will this make it more difficult to administer island regions that are currently part of mainland realms? Apasur on FEI, for instance? Apasur is a short ferry ride away (10 hours for my unit) currently, but with sea regions could be three or four turns away, given there are no convenient cities nearby.

Or all regions if your capital is on an island. One sea trip from Port Nebel to Sallowtown, to Port Raviel, or to Paisly.

Quote from: Penchant on September 27, 2012, 06:00:29 AM
what I am worried which is similar to what you are saying is before, D'hara for example had lots of gold but little food, will this cause D'hara to have little gold and little food weakening it greatly.

There is this, be we also would be quite a lot harder to attack (the isles, at least, not the duchy of Paisly nor Sallowwild which would, come to think of it, become easier to attack, as they'd be harder to defend).

I guess it would depend on the price.

But this does bring up an important question: so how will this affect trade? If the removal of sea routes block trade, this will hurt a lot more than any travel price would, considering how great the need for food is. But if the price is too high, perhaps adding income to isle regions could help keep them viable.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Anaris

Quote from: Indirik on September 27, 2012, 05:16:28 AM
Will the existing sea routes go away?

I'm almost positive that this is a major part of the point. Were you listening to Tom's opinion of sea routes? :P
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Tom

Quote from: Indirik on September 27, 2012, 05:16:28 AM
This is one of my concerns, too. Will the existing sea routes go away?

yes

Chenier

Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Tom


egamma

I don't think trading over sea lanes has been implemented yet.

Right now trade is based on a big circle. From Raviel or Port Raviel I could see offers in Laraibina and Thar_Gortauth, even though the travel distance was a 1000 miles or whatever.

Zakilevo

#114
Sea Zones being created on Dwilight. Awesome :)

Zone 1: Bay of the Wolf Giant or Bay of the Giant Wolf. (Aegir = Sea giant, Freke = Wolf)
Zone 2: Gulf of Luria or Velvet Gulf
Zone 3: Channel of Gelene
Zone 4: Strait of Fissona
Zone 5: Black Coast
Zone 6: Stone Coast or Coast of Stones
Zone 7: Lurian Coast
Zone 8: Sea of Stars

fodder

#115
ah... interesting... as a trader with no unit,
i can try to embark at  Eidulb Outskirts. to "zone 8" for 11 gold and 2 hours.

sadly... i have like 20 odd gold because traders don't use gold much normally. i guess i'll try it (assuming it does anything) the next time around.

---
2 can't be a lake. gulf?
is 4 a typo or deliberate?
firefox

Zakilevo

#116
Quote from: fodder on September 28, 2012, 07:50:01 AM
ah... interesting... as a trader with no unit,
i can try to embark at  Eidulb Outskirts. to "zone 8" for 11 gold and 2 hours.

sadly... i have like 20 odd gold because traders don't use gold much normally. i guess i'll try it (assuming it does anything) the next time around.

---
2 can't be a lake. gulf?

It doesn't work yet. Wish it did though ;) I can travel so much quicker during winter :)

Arundel

#117
Here are some suggestions of my own for the Lurian sea zones in Dwilight:

Zone 2: Traitor's Cove, Blood Bay, Hangman's Inlet - Luria has a strong cultural background and is notorious for its civil wars and backstabbing. Think of the situation surrounding the creation of Giask (realm) and the accusation of betrayal on both sides. Or Amaury Capet, the Butcher of Giask, as he sailed across from Askileon and murdered nearly every citizen who dwelt there - or so the historians say. I believe it requires a sinister name to preserve said Lurian history.

Zone 7: White Coast, Settler's Coast - Poryatown is the founding city of Pian en Luries, one of the first four original realms, and is commonly known as the White City. I feel there should be more of a reference to that, rather than slapping on a bland name.

Zone 6: Lurian Cradle - The shape of the zone naturally forms a cradle, while symbolizing the maturation of the Lurias. Furthermore, Luria Nova is the prime example of expanding influence and power - along with Solaria - and is also the realm adjacent to the zone.
The adherents of different religions in a realm should compete for power, influence, and fresh converts. They don't even have to be killing each other to do so. I wish people promoted the prosperity of their religions the same way they promoted the growth and prosperity of their realms. - Geronus

Tom

I like the name suggestions, please keep them coming as I add more zones.


However, no references to current realms, please. Founding realms might be ok, as are region names. But realms come and go and these zone names will stay forever.

Chenier

Another thought: If embarking costs gold, how does one return to his home realm if one requires sea travel and no longer has any gold left on him?
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron