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Sea Zones

Started by Tom, September 24, 2012, 08:19:02 PM

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Chenier

Could the Zone 18/13 border be drawn at Paisly instead?

Do bridges block sea travel? If so, could zone 14 be split in half?

The sea routes from Paisly to Sallowtown used to be just short simple stops, that no one could really interfere with. The current setup seems to make the intra-realm travel a lot more complicated than necessary, and too easy for foreign navies to come isolate realm segments from each other.

General opinion: Large sea zones seem to be more more balanced and fair on large coasts on the exterior of continents. On the middle sea, it makes travel between the two segments a considerable lot easier (not saying it should remain as hard as it is now though) and exposes islands to great blockus threats (Almost all of D'Hara can be cut from each segment, Libidizedd from Astrum, Madina). Feels to me like the interior sea zones should be slightly smaller.

Will there be naval battles?

Other thought: will this eventually lead to the small inhabited islands being TOable (they'd have to be put in the dbase first)?
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Nosferatus

may the outer sea in the south be called the big blue deep by Madinan tradition? please? :P
Formerly playing the Nosferatus and Bhrantan Family.
Currently playing the Polytus Family in: Gotland, Madina, Astrum, Outer Tilog

Tom

Chenier, why do you assume that sea travel can be blocked? Obviously, those sea zones are far too large to be blockaded by even a huge navy.


Stop thinking in the terms of land regions. At sea, you can't even see who else is in the same sea zone. It will certainly not be possible to block an entire zone.


And if you don't have gold, you can not embark. If that leaves you stranded somewhere - tough luck. Well, you could loot for gold, of course...

fodder

#123
loot for gold as a trader with no unit? (or anything with no unit)

i would suggest for no units... (and no funds?) you would get another option of doubling or whatever the embarking time. or some alternative.

---
btw.. it's spelt strait, not straight. (strait of fissoa/mutiny strait)

16 Kraken Coast? (abbot wrote some old myth about krakens.. no clue where it is, aside from deep sea)

17 sapphire/cobalt gulf (on account of the mines in panamana)


---
i kind of fancy a "sound of wrecks".. no idea where to put it.. but a "sound" is like a strait.. but apparently there are sounds that are more like bays... 18 or 14?

http://en.wikipedia.org/wiki/Sound_%28geography%29
firefox

Foundation

Quote from: fodder on September 28, 2012, 02:14:48 PM
loot for gold as a trader with no unit? (or anything with no unit)

i would suggest for no units... (and no funds?) you would get another option of doubling or whatever the embarking time. or some alternative.

Why would you even attempt sea travel through enemy lands with no unit?  If it's friendly lands then you could just walk back.
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

egamma

Quote from: Foundation on September 28, 2012, 03:19:39 PM
Why would you even attempt sea travel through enemy lands with no unit?  If it's friendly lands then you could just walk back.

Because I'm a D'Haran Trader with no unit currently traveling in Astrum. How am I going to "walk back" to D'Hara? go all the way to Sallowtown to cash bonds?

Foundation

Quote from: egamma on September 28, 2012, 03:25:36 PM
Because I'm a D'Haran Trader with no unit currently traveling in Astrum. How am I going to "walk back" to D'Hara? go all the way to Sallowtown to cash bonds?

A D'Haran Trader who left too little gold to be able to embark with no units?  Effectively the lowest cost to embark.  If that's the case then yes, that Trader deserves to walk all the way to Sallowtown or Paisly to cash bonds.

I'm not against giving an option for X times embarking time with no gold, but there's no need for that in the first version.  Players are responsible for their own decisions.
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

egamma

Quote from: Foundation on September 28, 2012, 03:31:33 PM
A D'Haran Trader who left too little gold to be able to embark with no units?  Effectively the lowest cost to embark.  If that's the case then yes, that Trader deserves to walk all the way to Sallowtown or Paisly to cash bonds.

I'm not against giving an option for X times embarking time with no gold, but there's no need for that in the first version.  Players are responsible for their own decisions.

I had no notice that it would cost me gold to return home. I have 46 gold right now, and dropped one of my two scouts. Hopefully that's enough.


Zone Names:
12   Qubel Coast
13   Cheswater (goes with Chesland)
15   Moon Bay (same as region)
16   Big Blue Deep
17   Sapphire Gulf
18   Gold Coast
20   Kraken Coast
21   Wurzburg Waters

fodder

um. well.. it's not so much a "how much did you embark with". it'll run out eventually if you don't go home because you are too busy waltzing around from 1 corner of the world to another.

seeing as we've no idea how much travel will cost beyond 10 odd gold for embarking (at a certain place anyway).. it's hard to say how much will be needed on hand. does it cost gold to move from 1 sea zone to another, for example?

anyway.. who said anything about enemy? why would a trader want units? trading is done in bonds.. desperate to get captured by walking into random rogue units? eager to get the men desert and rob you by wandering too far from home? keen to see them gut themselves with damaged equipment?
firefox

Tom

Quote from: fodder on September 28, 2012, 02:14:48 PM
loot for gold as a trader with no unit? (or anything with no unit)

Tough luck.

Quote
i would suggest for no units... (and no funds?) you would get another option of doubling or whatever the embarking time. or some alternative.

No. Should've thought about that before leaving.


Quote
btw.. it's spelt strait, not straight. (strait of fissoa/mutiny strait)

Thanks.


Tom

Quote from: egamma on September 28, 2012, 03:34:30 PM
I had no notice that it would cost me gold to return home. I have 46 gold right now, and dropped one of my two scouts. Hopefully that's enough.

Don't be worried that this will go online tomorrow with no warning. For a short while, we will keep the old sea connections open even after we've added sea zones.

Madmonk77

Is it possible to embark in a river? I'm in Muspelheim/Muspel (Dwilight) and I would like to embark from there.
Nico.-

"What else can happen when an unstoppable force collides with an immovable object?" -- Used to be the player of Vats family. Now I'm the player of Vlad family.

fodder

Quote from: Tom on September 28, 2012, 04:15:09 PM
No. Should've thought about that before leaving.

that only works if you know how much it cost. to go any and everywhere.

there has to be a backup for unforeseen circumstances other than flipping realm because you are stuck.
firefox

megs

How can we have a harbour and shipyard at the capital, since according to the map it is landlocked?!?!?
Muspelheim at Morek, DW has both built.

Do they help the entire Duchy?

Tom

Quote from: fodder on September 28, 2012, 04:44:14 PM
that only works if you know how much it cost. to go any and everywhere.

there has to be a backup for unforeseen circumstances other than flipping realm because you are stuck.

No, why does there have to be?

You can walk almost everywhere. If you have a realm that has only islands, or you get stranded on an island realm, then you did not plan well or !@#$ happened.

!@#$ happens. BM isn't one of those handholding games where nothing bad ever happens to you. And you don't need to know to the gold coin what it will cost - you can make a good guess and add a safety margin.