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Sea Zones

Started by Tom, September 24, 2012, 08:19:02 PM

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Tom

Quote from: megs on September 28, 2012, 04:51:18 PM
How can we have a harbour and shipyard at the capital, since according to the map it is landlocked?!?!?
Muspelheim at Morek, DW has both built.

Do they help the entire Duchy?

Oh... hm... that's a really good point, actually. The code for buildings does not look for features such as rivers or coasts. That might have to be added.

The shipyard is undediced at this point how exactly it will work.

The harbor definitely only works in the region it was built. You now have a tourist attraction in your capital - the Harbor With No Water - congratulations. :-)
It's not good for anything, at least not for the next 1000 years until they invent aircraft.

Zakilevo

Tom,

Will Sea zones be affected by seasons as well?

Penchant

#137
Quote from: Tom on September 28, 2012, 06:19:50 PM
No, why does there have to be?

You can walk almost everywhere. If you have a realm that has only islands, or you get stranded on an island realm, then you did not plan well or !@#$ happened.

!@#$ happens. BM isn't one of those handholding games where nothing bad ever happens to you. And you don't need to know to the gold coin what it will cost - you can make a good guess and add a safety margin.
if it costs gold and your realm is island only, you are forcing the player to join another realm. There is no communication, teamwork, or anything else to get a realm member back to a realm that is just island with the new system. There are few of these realms but nonetheless there should be someway to get a noble of your realm to the realms land when he has no gold to get back to the island.

On the opposite side of this, you are fighting the enemy at an island and you didn't bring enough gold. You say too bad should have planned ahead but you are potentially wrecking that character for months or even years if he doesn't join the enemy realm. My suggestion is to make it possible to pay for another noble to embark but they can't have a unit and must have less gold than what is needed to embark.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Chenier

Quote from: Tom on September 28, 2012, 02:01:17 PM
Chenier, why do you assume that sea travel can be blocked? Obviously, those sea zones are far too large to be blockaded by even a huge navy.


Stop thinking in the terms of land regions. At sea, you can't even see who else is in the same sea zone. It will certainly not be possible to block an entire zone.


And if you don't have gold, you can not embark. If that leaves you stranded somewhere - tough luck. Well, you could loot for gold, of course...

I see... Some possibility for blockades might have been interesting, but balancing it right might have been tricky.

I do find it rather harsh that one could not return to his homeland without gold. Newbies will be the ones to pay for this harsheness, too. Perhaps one could pay his return trip at the same time as his first boarding? With a bold big-fonted message recommending doing so.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Chenier

Quote from: Foundation on September 28, 2012, 03:31:33 PM
A D'Haran Trader who left too little gold to be able to embark with no units?  Effectively the lowest cost to embark.  If that's the case then yes, that Trader deserves to walk all the way to Sallowtown or Paisly to cash bonds.

I'm not against giving an option for X times embarking time with no gold, but there's no need for that in the first version.  Players are responsible for their own decisions.

I always considered it important for D'Hara to own all the way from Paisly to Sallowtown (plus buffers), but never thought they'd become THIS important... Ticket back onboard for traders.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Tom

Quote from: Penchant on September 28, 2012, 10:40:16 PM
if it costs gold and your realm is island only, you are forcing the player to join another realm. There is no communication, teamwork, or anything else to get a realm member back to a realm that is just island with the new system. There are few of these realms but nonetheless there should be someway to get a noble of your realm to the realms land when he has no gold to get back to the island.

You are trying to fix a problem that exists for maybe 1 realm on EI and 1-2 realms on Dwilight at any given time. One could also say that would give those realms an incentive to go and solve the potential problem.

True, there's a problem and it needs a solution and there are a number of things that can happen to you that ruin your plans. There are, however, also a number of ways to get "teleported home" in this game. They could be used.

Tom

Quote from: Chénier on September 28, 2012, 10:58:37 PM
I do find it rather harsh that one could not return to his homeland without gold. Newbies will be the ones to pay for this harsheness, too. Perhaps one could pay his return trip at the same time as his first boarding? With a bold big-fonted message recommending doing so.

Impossible because the price is unknown until we know where he wants to embark.

Chenier

Quote from: Tom on September 28, 2012, 11:50:47 PM
Impossible because the price is unknown until we know where he wants to embark.

Then I do request that shipyards allow nobles to build ships in order to let peers board.

Or that the few island realms get some economy boost to compensate for greater expenses and infrastructures (such as guilds) required to help lost sailors get back home.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Tom

Quote from: Chénier on September 28, 2012, 11:56:25 PM
Then I do request that shipyards allow nobles to build ships in order to let peers board.

Or that the few island realms get some economy boost to compensate for greater expenses and infrastructures (such as guilds) required to help lost sailors get back home.

Both rejected.

I might consider allowing for ship travel with bonds. That might solve the issue in 99% of the cases.

Chenier

Quote from: Tom on September 29, 2012, 12:24:06 AM
Both rejected.

I might consider allowing for ship travel with bonds. That might solve the issue in 99% of the cases.

I would suspect it would indeed. Would fit with trading being in bonds too.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Zakilevo

Quote from: Tom on September 29, 2012, 12:24:06 AM
Both rejected.

I might consider allowing for ship travel with bonds. That might solve the issue in 99% of the cases.

That would be nice :)

Still... no one answered my question! Can you scout sea zones from coast regions?

Foundation

Quote from: Zakilevo on September 29, 2012, 12:46:01 AM
That would be nice :)

Still... no one answered my question! Can you scout sea zones from coast regions?

Nope, no scouting of any sort from or to a sea zone. :)
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

Chenier

Quote from: Foundation on September 29, 2012, 12:47:02 AM
Nope, no scouting of any sort from or to a sea zone. :)

So if an army goes to the seas, it is absolutely impossible to follow its movement or intercept it until it lands?
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Foundation

Quote from: Chénier on September 29, 2012, 01:29:17 AM
So if an army goes to the seas, it is absolutely impossible to follow its movement or intercept it until it lands?

Correct.
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

Chenier

Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron