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Losing moral when recruiting?

Started by Poliorketes, October 05, 2012, 12:42:11 PM

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Poliorketes

A Question... Is possible to loss moral when you recruit some men for a unit?

My unit (65 men) had almost 100% morale, and I recruited another 20 (with moral 100% too)... The outcome is a unit of 85 men with moral of 1 ??? and a cohesion of 34% when the original unit was around 25%???

This is something really, really rare...or a bug?

Tom

bug we are currently trying to find, but I can't for the life of me spot the place in the code where it goes wrong.


Tom

I have tried and failed to reproduce this bug.

I need a reproducable case. When this happens next to someone, please SEND ME A MAIL with the details - which player, which character, how many troops from what recruitment center he recruited.

Then I can load the latest backup on the dev server and try to reproduce the issue. Because so far, I couldn't. Whenever I try recruitment, it works just like it should. So there must be some variable I am missing.

Azerax

Quote from: Poliorketes on October 05, 2012, 12:42:11 PM
A Question... Is possible to loss moral when you recruit some men for a unit?

My unit (65 men) had almost 100% morale, and I recruited another 20 (with moral 100% too)... The outcome is a unit of 85 men with moral of 1 ??? and a cohesion of 34% when the original unit was around 25%???

This is something really, really rare...or a bug?

Just to help dig into this:
What type of unit did you recruit (infantry / archer / SF / mixed)
What type of unit did you already have?
Did you have a captain?
What were your unit settings? (include unit type, payment schedule, flee %)


Poliorketes

Just to help dig into this:

Ok, Right now my character has no hours left, so I can't go to the recruit page and see what kind of archers I recruited, (I remember was the last archers option, but I don't remember the name) After the next turn I will put the exact kind of Archers.

Recruited in Fissoa-

What type of unit did you recruit (infantry / archer / SF / mixed)- Archers- Training 60 Att-55-4 Def-60 Morale 100, I think.

What type of unit did you already have? 65 Archers of Mixed origin,  Damage 15-20, Training 55, Offensive 55-4, Defensive 50 Morale almost 100 (maybe 100)

Did you have a captain?
What were your unit settings? (include unit type, payment schedule, flee %)
Captain Wulf (+3)
Type:    Archers
Range:    4 lines
Strength:    110 men
Training:    53 %
Weapons/Armour:    55% / 52%
Damage:   10 %
Morale:   29 %(At first almost 100%, After the first recruit 1, I raised it to 9, after the second recruit 19, after the third 29)
Cohesion:   48 %( at first was around 25%, after the three recruits it has raised to 48%)
Combat Strength:   723
Encounter Setting:   defend
Deployment Line:   rearguard
Deployment Formation:   box
Designation:   army
Last paid:   today
Provisions:   0 %
You are currently in Fissoa.
Paraphernalia: 4 Scouts, 1 Healers, 4 Demolition Tools
------------------
Unit Settings

    Your men are instructed to act defensive
    Your men are designated as regular army
    Combat tactics: Deploy in the rearguard in a box formation
    Withdraw after suffering 30% casualties (30%-75%)(1)

Payment Settings

    Your unit and paraphernalia are automatically paid every  (no autopay)



Tom

Quote from: Poliorketes on October 05, 2012, 06:02:38 PM
Ok, Right now my character has no hours left,

I need to know who your character is, that is the most imporant piece of info. Character name and your user ID (visible on your user details page) would be the most helpful, but character name alone is better than nothing.

Poliorketes

Edward Blackmane Id-32675

The archers were 'Munawai Longbows' (20 men, and 10 men) for the first two recruits and 'Mangai Marksmen' (15 men) for the last